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Scanned by Gregory D. Weeks
Transcribed by L. Lynn Smith
Proofed by Reina Hosier and Brett Fishburne
THE GAME OF LOGIC
By Lewis Carroll
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|9 | 10|
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| |11 | 12| |
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|---y-----m------y'---|
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| |13 | 14| |
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|15 | 16|
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COLOURS FOR -------------
COUNTERS |5 | 6|
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See the Sun is overhead, |--y-------y'-|
Shining on us, FULL and | | |
RED! | x' |
|7 | 8|
Now the Sun is gone away, -------------
And the EMPTY sky is
GREY!
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THE GAME OF LOGIC
By Lewis Carrol
To my Child-friend.
I charm in vain; for never again,
All keenly as my glance I bend,
Will Memory, goddess coy,
Embody for my joy
Departed days, nor let me gaze
On thee, my fairy friend!
Yet could thy face, in mystic grace,
A moment smile on me, 'twould send
Far-darting rays of light
From Heaven athwart the night,
By which to read in very deed
Thy spirit, sweetest friend!
So may the stream of Life's long dream
Flow gently onward to its end,
With many a floweret gay,
Adown its willowy way:
May no sigh vex, no care perplex,
My loving little friend!
NOTA BENE.
With each copy of this Book is given an Envelope, containing a
Diagram (similar to the frontispiece) on card, and nine Counters,
four red and five grey.
The Envelope, &c. can be had separately, at 3d. each.
The Author will be very grateful for suggestions, especially from
beginners in Logic, of any alterations, or further explanations,
that may seem desirable. Letters should be addressed to him at
"29, Bedford Street, Covent Garden, London."
PREFACE
"There foam'd rebellious Logic, gagg'd and bound."
This Game requires nine Counters--four of one colour and five of
another: say four red and five grey.
Besides the nine Counters, it also requires one Player, AT LEAST.
I am not aware of any Game that can be played with LESS than this
number: while there are several that require MORE: take Cricket,
for instance, which requires twenty-two. How much easier it is,
when you want to play a Game, to find ONE Player than twenty-two.
At the same time, though one Player is enough, a good deal more
amusement may be got by two working at it together, and correcting
each other's mistakes.
A second advantage, possessed by this Game, is that, besides being
an endless source of amusement (the number of arguments, that may
be worked by it, being infinite), it will give the Players a little
instruction as well. But is there any great harm in THAT, so long
as you get plenty of amusement?
CONTENTS.
CHAPTER PAGE
I. NEW LAMPS FOR OLD.
1. Propositions . . . . . . . 1
2. Syllogisms . . . . . . . . 20
3. Fallacies . . . . . . . . 32
II. CROSS QUESTIONS.
1. Elementary . . . . . . . . 37
2. Half of Smaller Diagram. Propositions
to be represented . . . . . 40
3. Do. Symbols to be interpreted. . 42
4. Smaller Diagram. Propositions to be
represented . . . . . . . 44
5. Do. Symbols to be interpreted. . 46
6. Larger Diagram. Propositions to be
represented . . . . . . . 48
7. Both Diagrams to be employed . . 51
III. CROOKED ANSWERS.
1. Elementary . . . . . . . . 55
2. Half of Smaller Diagram. Propositions
represented . . . . . . . 59
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