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A Mind Forever Voyaging (henceforth AMFV) is an interactive fiction game designed and implemented by Steve Meretzky and published by Infocom in 1985. The name is taken from book three of the Prelude by William Wordsworth:
- Where the statue stood
- Of Newton, with his prism and silent face,
- The marble index of a mind forever
- Voyaging through strange seas of thought alone.
Unlike most Infocom games, AMFV was not a puzzle game, having only a single puzzle near the end of the game. Also uncharacteristic of Infocom games, and Meretzky's in particular, was that the game had a serious tone and also a political theme. The game is among the most respected, though not the best-selling, Infocom has ever published. It was also the first of the "Interactive Fiction Plus" line, meaning that, unlike earlier Infocom games that used version 3 of the Z-machine, AMFV used the more advanced version 4, which had greater memory requirements.
The player controls PRISM, the world's first sentient computer, in the year 2031. The economy of the United States of North America (USNA) is failing, and a new arms race, involving nuclear weapons no larger than the size of a common pack of cigarettes, threatens to turn the USNA into a police state. After 20 years in simulation as "Perry Simm", PRISM is made aware for the first time of its true nature, and given a vital mission: running a simulation of a proposed government plan designed to revitalize the nation, and as "Perry Simm", seeing firsthand the effects it would have, over a span of 50 years.
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