Adventure_(Atari_2600) Adventure_(Atari_2600)

Adventure (Atari 2600) - Definition and Overview

Related Words: Act, Action, Adventures, Affair, Annals, Aristeia, Autobiography, Bet, Biography, Blow, Casualty, Chance, Chronicle, Chronicles, Chronology, Circumstance, Confessions, Contingency, Contingent

This article is about a video game for the Atari 2600 video game console. See also: adventure, Colossal Cave Adventure and adventure game.

Image:Adventure1.png
Here the player (top right) is carrying the sword, and Rhindle (middle) is guarding the chalice (left).

Adventure for the Atari 2600 is considered the first action-adventure video game. Its creator Warren Robinett also introduced the first Easter egg to the gaming world.

Contents

History

Adventure was first published in 1978 by Atari. It was inspired by a computer text game, Colossal Cave Adventure, created by Will Crowther and later modified by Don Woods. Despite discouragement from his boss at Atari who said it could not be done, Robinett created a graphic game loosely based on the text game. Atari's Adventure went on to sell a million copies and is considered by many to be one of the company's finest games.

At the time of its creation, Atari didn't credit any of its authors for their work, so Robinett included a hidden message in the game identifying himself as the creator, thus creating the first known Easter Egg. A young player from Utah first discovered the hidden message.

Gameplay

The object of the game is simply to find the chalice and return it to the gold castle. The character, represented by a square, explores a multi-screen landscape containing castles, mazes, and rooms. Hidden throughout the world are a sword, a key to unlock each of the three castles (yellow, black, and white), a magic bridge which allows the player to travel through a wall, and a magnet which will pull any of these objects towards it.

Also roaming the world are three dragons:

  • Yorgle, the yellow dragon. He is afraid of the Yellow Key and will run away from it. He guards the chalice when he can find it; otherwise he wanders around or helps the other dragons guard their possessions.
  • Grundle, the green dragon. He guards the Magnet, the Bridge, and the Black Key.
  • Rhindle, the red dragon. He guards the White Key.

A dragon can be "killed" by touching it with the sword. If the console's right difficulty switch is in the "A" position, the dragons will run away when they see the sword.

When a dragon touches the player, it will "strike" (remaining motionless for a moment with its mouth open, waiting for a shorter time if the console's left difficulty switch is in the "A" position) and then "swallow" the player, who becomes trapped in the dragon's belly. Pressing the Reset switch on the console will "resurrect" the player and put him in front of the yellow castle, without moving any other objects in the world; however, this will also resurrect any dragons the player had killed.

A bat flies around randomly and occasionally picks up or drops objects (including live or dead dragons). The bat could steal the player's sword and give him a live dragon in return, or vice-versa. The player can catch the bat and carry it around.

A map of the Adventure world can be seen here (http://www.warrenrobinett.com/adventure/adv-map1.gif).

Image:atariadventure.gif
The player is in the catacombs of the White Castle, carrying the White Key and being chased by Grundle.

Firsts

Not only was Adventure the first action-adventure game and the first to include an Easter Egg, it was also the first ever to allow a character to carry and use moveable objects. Until then, other games of its type allowed a character to have a stash of items, but required the player to select which one to use at any given moment, usually through keyboard or joystick input. Adventure allowed the player to drop one item and pick up another without having to type in any commands.

Versions

It is possible to play the ROM file of the game on a computer with an Atari 2600 emulator. ROM files can be downloaded from certain places on the Internet, but the legal status of this is not clear.

In addition, there are several clones available. Indenture, programmed by Craig Pell, adds games 4 and 5 as well as a secret area with over 300 more rooms. The name Indenture refers to the fact that programmers at Atari were not allowed to claim credit for their games. Indenture can be downloaded here (http://www.remakes.org/website/downloads/remakes/indenture.zip).

A simplified Flash version of the game, programmed by Scott Pehnke, can be played online here (http://www.simmphonic.com/programming/flash.htm#), and a DirectX clone of the game, programmed by David Copeland, can be downloaded here (http://www.mindspring.com/~dcop/adventure/download.html). As with Indenture, this version has additional rooms and a few new objects.

See also


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