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Alley Cat is a 1984 computer game for MS-DOS. It was created by Bill Williams for SynSoft and published by IBM. In the game, the player controls a stray alley cat whose object is to perform certain tasks within the homes of strangers.
DescriptionThe game runs at 320x200 resolution, features 4-colour CGA graphics (with either black, white, cyan, and magenta or black, red, yellow, and green being onscreen at once) and PC speaker sound and music. It is often nostalgically referred to as one of the classic computer games of the "old CGA times". It is difficult to classify into a particular genre because rather few similar games ever existed. The game was very compact, stored entirely within a single COM file of 56,448 bytes. GameplayIn the main screen, the "alley", the player is presented with the outer façade of a house with several windows, which periodically open to throw out random objects. By climbing trash cans, fences, and clotheslines, the cat can enter various rooms through these windows, and each room contains one of several challenges:
In all of these rooms, successful completion of the task is awarded with an amount of points that depends on the time taken to complete it. The cat starts off with three lives in normal mode, and a life is deducted if one of the enemies (like the spider, an electric eel, etc.) is touched, or if the cat is hit by one of the objects that fall out of the windows in the alley. Most of the time, the only way to escape a task without losing a life is to jump back out of the window, but this is not always possible. After completing the task in one of these rooms, the player returns to the alley where the windows now show a female cat crying for help. Upon entering such a window, the player encounters a room in which there are several rows (a bit like shelves) made out of hearts on which other cats walk left and right. The object is to reach the cat at the top while maneuvering around the other cats, which cause the player to fall a level if touched. Each "row" has red areas the player can stand on as well as blue areas where they fall through (the other cats, however, never fall through). These areas switch between one status and the other as they are touched by heart-shaped arrows that are constantly shot diagonally across the screen. If the player falls from the bottom row, they fail and must return to the alley and complete another task. In almost all of the rooms, and also on the alley, every once in a while a dog may come running along the bottom edge of the screen. If the cat ever touches this dog, they get into a fight, and soon thereafter the cat finds itself back in the alley with one less life. Most rooms also contain a broomstick that appears to move on its own. The cat can make footprints at the bottom edge of the screen to keep the broom busy (the broom will occupy itself with cleaning them up), but while there are no such footprints, the broom will constantly go after the cat. It is, however, harmless; it never kills the cat, but it pushes the cat around, enough to make it rather impossible to complete the task if you don't keep the broom busy. In particular, it might often throw the cat right at the dog mentioned above. See alsoExternal links
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