Bahamut_Lagoon Bahamut_Lagoon

Bahamut Lagoon - Definition and Overview

Bahamut Lagoon

Bahamut_Lagoon_logo.jpg
Game logo

Developer: Square Co., Ltd.
Publisher: Square Co., Ltd.
Release date: February 8, 1996 (JP)

2002 (Fan translation)

Genre: Tactical RPG
Game modes: Single player
ESRB rating: Not applicable
Platforms: Super Famicom
Media: Cartridge
Released towards the end of the Super Famicom's lifespan, Bahamut Lagoon's graphics pushed Nintendo's hardware to its limits.

Bahamut Lagoon is a Japanese tactical role-playing game developed and published by Square Co., Ltd. for the Nintendo Super Famicom in 1996. It was never officially released outside of Japan. It is similar in gameplay to Final Fantasy Tactics, Front Mission, and Fire Emblem, except that it uses dragon units as in Drakengard.

Contents

Story

Bahamut Lagoon puts the player in the shoes of Byuu and his party, who are Bikkebakke, Rush, and Truce, and other parties, each represented by a dragon. The dragon representing his party is called Salamando. In Bahamut Lagoon, dragons are known to eat anything, such as weapons, armors, and books. Weapons make dragons fight like wild beasts. Armors make them fight from afar. Books make them smarter.

The story takes place in the sky world called Orelus. It begins at the prologue, the downfall of the kingdom of Kahna. The Kingdom of Kahna gets conquered by Granbelos Empire, headed by Emperor Sauzer. After the prologue, a horrible war begins. After the horrible war, Chapter 1 begins, with the rebel alliance called The Resistance, headed by Byuu and backed by Matelite, being shaped up. Their flagship is called the Farnheit. If the Resistance fails to win that war, the Grandbelos Empire will oppress Orelus.

Outside Japan

Bahamut Lagoon was marketed exclusively in Japan during the 32-bit era and came out late in the life of the Super Famicom. However, in the following electronic gaming era the game was fan-translated from Japanese to English by DeJap Translations in 2002. Today, Bahamut Lagoon is been considered an import classic for the United States and Europe.

Production credits

  • Chief Game Designer and Chief Graphic Designer — Hitoshi Sasaki
  • Director — Kazushige Nojima
  • Producer — Tadashi Nomura
  • Main Programmer — Kazuhisa Murakami and Hiroshi Ono
  • Story Event Planner — Motomu Toriyama
  • Simulation Planner — Takatsugu Nakazawa
  • Effect Programmer — Tetsuji Iwasaki
  • Field Planner — Naoya Kawahira and Satoru Tsuji
  • Battle Planner — Takeshi Endo
  • Object Graphic Designer — Fumiyasu Sasaki and Murisaki Iriguchi
  • Effect Graphic Designer — Kunio Asahara
  • Monster Graphic Designer — Shin Nagasawa
  • Field Graphic Designer — Rena Sasaki, Takahiro Yamashita and Tomoe Inazawa
  • Sound Engineer — Teruaki Sugawara
  • Sound Programmer — Hidenori Suzuki
  • Music — Noriko Matsueda
  • SupervisorHironobu Sakaguchi

External link


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