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Baldur's Gate is a popular series of computer role-playing games that take place along the Sword Coast, a location from Dungeons & Dragons's Forgotten Realms campaign setting. The series includes the following games, developed for Microsoft Windows and Mac OS by BioWare:
The console title Baldur's Gate: Dark Alliance and its sequel are not often regarded as a part of the Baldur's Gate series, as the plot is unrelated to previous games, and it was never released (as was the original series) for Windows and Macintosh. See the Dark Alliance article for more details. The Baldur's Gate series brought many technical advancements in computer-based role-playing games, such as the famous Infinity Engine. It was also the third computer game ever to make use of the Lua scripting language. In 1999, Baldur's Gate won the Origins Award for Best Roleplaying Computer Game of 1998, and in 2000, Baldur's Gate: Tales of the Sword Coast won Best Roleplaying Computer Game of 1999.
Game DescriptionsBaldur's GateThe western shore along the Sea of Swords contains a multitude of ecologies and terrain including mountains, forests, swamps, marshes, plains, cities, and ruins. Collectively called the Sword Coast, it attracts adventurers for good and evil alike, and provides the backdrop for this epic adventure. The region encompassed by this game is roughly bordered to the South by the Cloud Peaks, the East by the Wood of Sharp Teeth, the West by the Sea of Swords, and the North by Baldur's Gate (the largest and most affluent city in the region). You are an orphan raised in Candlekeep, an ancient fortress-turned-library, south of Baldur's Gate and north of the kingdom of Amn and its capital, Athkatla, all on the Sword Coast. Your guardian is the mage Gorion, and your female friend, Imoen, has grown up with you since childhood. Strange things are afoot on the Sword Coast: iron production has virtually halted, metal already produced quickly crumbles, and bandits scour the countryside hunting iron over any other treasure. Strangest of all, there seem to be mercenaries after your life! Gorion knows what is going on, but will not tell you, and he decides to leave Candlekeep and journey to another hiding place where he will "explain everything". As soon as you set out, however, you are ambushed by a mysterious "armored figure" and his henchmen. The attacker instructs Gorion, "Hand over your ward and you may go free," to which Gorion responds, "I would be a fool to trust your benevolence!" The resulting battle ends in Gorion's death, and you flee from the scene. You soon run into Imoen, who had secretly followed you after reading a note on Gorion's desk. She too saw Gorion's murder, and now insists on accompanying you. You travel the countryside, equipping yourself and forming your party as you explore the countless areas such as towns, dungeons, mines, forests, castle ruins, and the city of Baldur's Gate. The main story involves you finding out who stands behind the iron conspiracy and confronting them, as well as finding out what Gorion didn't tell you about your ancestry and history. The Iron Throne, masterminded by the "armored figure", Sarevok, intends to control the Sword Coast by restricting the iron supply to its armies. Sarevok is also revealed to be the one behind your numerous assassination attempts. As you seek to confront him, you find out that he is actually your half-sibling, and you are both children of the god of murder, Bhaal. Your Bhaalspawn ancestry explains much about your past and raises questions about your future. Sarevok's plans turn out be much more sinister, as the Iron Throne is just a façade for his real intentions. Through manipulation of politics and resources, Sarevok plans to start a war between Baldur's Gate and Amn, causing enough carnage to transform him into the new god of murder. The game is based upon a real-time modification of the AD&D (Advanced Dungeons and Dragons) ruleset. Your party consists of 1-6 members, either created by you according to the AD&D rules or NPCs recruited by you. Numerous side quests and plot twists are associated with particular NPCs and whether or not you have them in your party. Through extensive, context-dependent dialogue, NPCs inside and outside your party are fleshed out as complex, interesting characters. Very good character and plot design and depth, excellent background art, and a well-made user interface provided by Bioware's Infinity Engine are the series' strong points. Baldur's Gate Prominent NPCs
Baldur's Gate selected credits
Baldur's Gate: Tales of the Sword CoastBaldur's Gate: Tales of the Sword Coast is an expansion pack for Baldur's Gate which adds three bonus areas to the existing Baldur's Gate game map: Ulgoth's Beard, a pirate island, and Durlag's Tower. These areas allow additional side quests and exploration within the main story line. An interesting facet of this expansion is that the characters have to deal with (relatively) powerful monsters - werewolves, greater werewolves, wolfweres and greater wolfweres, as well as the odd demonknight. (A werewolf is human who polymorphs into a wolf, often retaining the bipedal stance; a wolfwere is a wolf that transforms into a quadrupedal human shape). It must be remembered that, at this stage, the characters are, at best, of fairly middling levels - probably not in double figures. Baldur's Gate II: Shadows of AmnBaldur's Gate II: The Shadows of Amn takes place just a few months after the events of Baldur's Gate. The player character wakes up alone in a cage, and soon discovers he or she has been stripped of all money and equipment, and made prisoner by a mysterious mage named Jon Irenicus. However, as the mage prepares to perform more 'endurance' experiments on the player character, he is interrupted by a golem servant who reports a commotion in the upper levels of the dungeon, and is forced to depart as a band of thieves raid his underground complex. Not far off are old friends Imoen, Minsc and Jaheira. The main character are bandied together with those friends (if they so choose to remain as a group) and would have to seek their way out of the dungeon where they hope to escape the clutches of Irenicus. However, as they battled their way out, the grand 'City of Coin' Athkatla's marbled arches greet them as well as a furious battle being fought out between unidentified personnel in cloak and hood as well as Irenicus himself. Imoen grows agitated at the prospect of being captured by their captor again and casts a 'magic missile' spell (an error) as unlicensed magic is banned in Athkatla. The result is that Irenicus and Imoen are 'captured' by the powerful mage organization called the 'Cowled Wizards' and sent to be imprisoned in a distant detention center called 'Spellhold'. The story progresses with the main player character seeking the release of Imoen as the primary objective although there are many other sub-quests which the player can undertake in order to garner invaluable experience points in order to upgrade their character stats as well as to gain more money to secure the passage to fight for Imoen's release. All along the gameplay, the player has to make crucial choices, not all of them detrimental as they are vital in dictating the method as to how the story would unfold for the player. Briefly, the more important choices to make would be to work for vile shadow thieves or to work for a more secretive organization with a deeper vendetta towards bloodshed—vampires. Regardless of the choices, the player would have to turn on either of the rivalling factions rooted in the heart of Athkatla. Shadows of Amn is different from the first installment as the player can also 'manage' an actual stronghold which depends solely on the selection of their character kit at the beginning of the game. For example, as a fighter class, the player may successfully complete the quest at Nalia's Keep and begin to take over the stronghold in their control. It is not much of macromanagement at this level, but adds an interesting segment to the game when constant fighting and spellcasting become too much of a routine. Similarly, a mage may take over a magical Planar Sphere, whereas a thief character may choose to manage the other branch of the thieves' guild in the Docks district. As the game progresses, the player has the basic idea that his nemesis Irenicus would stop at nothing to realise his personal vendetta and many encounters along the way would pave way to betrayal and sudden realisation that the mage's dark history was a result of love and its many hidden detractors that could destroy the integrity of a greedy individual with an insatiable lust for power. Baldur's Gate II Prominent NPCs
Several characters from the first game make a comeback, some of which as NPCs that can (re)join the player's party. These are Imoen, Minsc, Jaheira, Edwin and Viconia. Other NPCs appear only in sub-secondary roles, mostly to supply the player with quests. Because Baldur's Gate II doesn't check the status of these characters at the end of the first game, they appear even if they perished in the course of the previous adventure (often prompting the player character to ask: "Aren't you dead?"—which can be disconcerting, if they didn't die—or if they survived it presents the player with the opportunity to ask the ubiquitous "Can you remember me? etc." when the NPCs probably do not even have an inkling as to the player character's dark history.) Selected NPCs making an appearance from Baldur's Gate I
Baldur's Gate II Selected credits
Baldur's Gate II: Throne of BhaalBaldur's Gate II: Throne of Bhaal is an expansion pack for Baldur's Gate II which adds one large optional bonus area to the game, Watcher's Keep. It also extends the main plot line to an epic conclusion. The prophecy in Baldur's Gate told of a great "Time of Troubles," where the Bhaalspawn would destroy and murder to feed the God of Murder and bring about a new occupant of his Throne of Blood. Bhaalspawn fight, some to gain their Birthright, others to cast out the Evil God's essence and bring forth a new light of Balance, and some simply fight to survive. War breaks out throughout Amn between the agitated Bhaalspawn who turn out to be numerous and fight each other for power. Five legendary Bhaalspawn, each so powerful that they are impervious to normal weapons, rise to power and notoriety, forcing the player character to defeat them either for Personal Glory or for the fate of Amn. The player comes a long way from his or her humble beginnings in Candlekeep. Ultimately, the player must vanquish all competitors and be presented with the choice of ascending the throne of Bhaal and becoming the new god of Murder, or destroying it and returning to peaceful life as a mortal. The Main Character may also ascend the throne of Bhaal and banish Bhaal's evil essence, becoming a deity dedicated to good and Righteousness. The Five Bhaalspawn destroying Amn and attempting to fulfill the prophecy are:
The expansion disc adds Sarevok to the game, who is resurrected (albeit with none of his original divine essence) and may join the player's party. Other prominent NPCs are the magess Melissan who has a compelling story of her own and the imp Cespenar who can refer to his 'secret recipes' in order to forge wonderful weapons from special bits of items that the player collects along the journey. He claims that he is your private butler although there is a sneaky suspicion that he works for no one after Bhaal's demise. Modding communityThe ability of modify the resources used by the engine underlying the PC Baldur's Gate games allows fans of the series to make their own homegrown additions to it. While some projects merely seek to enhance cosmetic attributes of the original games, others exist that improve the quality of the games by adding new characters, quests and alternate endings. A comprehensive list of mods (http://modlist.pocketplane.net) is available. Some of the most ambitious and popular are:
The Baldur's Gate novelsPhilip Athans, editor of the Forgotten Realms novel line, wrote a trilogy of novels --- Baldur's Gate, Baldur's Gate II: Shadows of Amn, and Baldur's Gate II: Throne of Bhaal --- based on the storylines of the computer game series. The novels avoided quite a lot of the games' numerous subplots and only included a few of the NPCs. The Bhaalspawn main character is named Abdel Adrian in the novels. On the whole, these novels are compelling in order to introduce the basic story behind the City of Coin 'Athkatla' but ultimately readers should expect to read the novels as it presents itself and not grasp the mental picture of the events that may have unfold when playing the actual game itself.
External links
Modding
de:Baldur's Gate fr:Baldur's Gate he:Baldur's gate nl:Baldur's Gate pl:Baldur's Gate fi:Baldur's Gate sv:Baldur's Gate zh:博德之门系列 |
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