Birthright_(campaign_setting) Birthright_(campaign_setting)

Birthright (campaign setting) - Definition and Overview

Related Words: Authority, Claim, Demand, Faculty, Gavelkind, Heritage, Inheritance, Interest

Birthright is a discontinued Dungeons & Dragons campaign setting based on the world of Cerilia, in which the players took on the powers of the divinely-empowered rulers of nations, with emphasis on tactical gameplay. In 1996, Birthright won the Origins Award for Best Roleplaying Supplement of 1995.

The game revolves around the concept of bloodlines: divine power granted to heroes and passed to their descendants. Members of a bloodline create an aura of command known as Regency, which is measured in the game using regency points. Using regency, characters acquire a domain composed of provinces and holdings, and the development of these domains is as much a part of the game as development of the characters. The game uses three-month turns to model their actions in much the same way as it uses six-second rounds to model the characters' actions.

External Links

  • Birthright.net (http://www.birthright.net) a site dedicated to the setting
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