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The C Programming Language, Brian Kernighan and Dennis Ritchie, the original edition that served for many years as an informal specification of the language The C programming language is a low-level standardized programming language developed in the early 1970s by Ken Thompson and Dennis Ritchie for use on the UNIX operating system. It has since spread to many other operating systems, and is one of the most widely used programming languages. C is prized for its efficiency, and is the most popular programming language for writing system software, though it is also used for writing applications. It is also commonly used in computer science education, despite not being designed for novices.
FeaturesOverviewC is a relatively minimalist programming language that operates close to the hardware, and is more similar to assembly language than most other programming languages. Indeed, C is sometimes referred to as "portable assembly," reflecting its important difference from assembly languages: C code can be compiled for and run on almost any machine, more than any other language in existence, while assembly languages run on at most a few very specific models of machines. C is typically called a low level or medium level language, indicating how closely it operates with the hardware. This is no accident; C was created with one important goal in mind: to make it easier to write large programs with fewer errors in the procedural programming paradigm, but without putting a burden on the writer of the C compiler, who is encumbered by complex language features. To this end, C has the following important features:
Some features that C lacks that are found in other languages include:
Although the list of useful features C lacks is long, this has not been important to its acceptance, because it allows new compilers to be written quickly for it on new platforms, and because it keeps the programmer in close control of what the program is doing. This is what often allows C code to run more efficiently than many other languages. Typically only hand-tuned assembly language code runs more quickly, since it has complete control of the machine, but advances in compilers along with new complexity in modern processors have quickly narrowed this gap. One consequence of C's wide acceptance and efficiency is that the compilers, libraries, and interpreters of other higher-level languages are often implemented in C. "Hello, World!"The following simple application appeared in the first edition of K&R, and has become a standard introductory program in most textbooks on C. The program prints out "Hello, World!" to standard output (which is usually the screen, but might be a file or some other hardware device or perhaps even the bit bucket depending on how standard output is mapped at the time the program is executed).
main()
{
printf("Hello, World!\n");
}
Although the above program will compile correctly under most modern compilers when invoked in a non-conforming mode, it now produces several warning messages when compiled with a compiler that conforms to the ANSI C standard. (Additionally, the code will not compile if the compiler strictly conforms to the C99 standard, as a return value of type
#include <stdio.h>
int main(void)
{
printf("Hello, World!\n");
return 0;
}
The first line of the program is an The next (non-blank) line indicates that a function named "main" is being defined; the The next line "calls" or executes, a function named The Comment textNote that text surrounded by TypesC has a type system similar to that of other Algol descendants such as Pascal. There are types for integers of various sizes, both signed and unsigned, floating-point numbers, characters, enumerated types ( C makes extensive use of pointers, a very simple type of reference that stores the address of a memory location. The pointer can be dereferenced, an operation which retrieves the object stored at the memory location the pointer contains, and the address can be manipulated with pointer arithmetic. At runtime, a pointer is usually a machine address like those manipulated in assembly, but at compile-time it has a complex type that indicates the type of the object it points to, allowing expressions including pointers to be type-checked. Pointers are used widely in C; the C string type is simply a pointer to an array of characters, and dynamic memory allocation, described below, is performed using pointers. Pointers in C have a special reserved null value which indicates that they are not pointing to anything. This is useful in constructing many data structures, but causes undefined behavior if dereferenced. A pointer with the null value is called a null pointer. C pointers also have a special void pointer type, meant to indicate a pointer that points to an object of unknown type. C also has language-level support for static, or fixed-size, arrays. The arrays can appear to have more than one dimension, although they are logically arrays of arrays (e.g., tbl[10][20] rather than tbl[10,20]) and physically laid out as one-dimensional arrays, with pointers to subarrays being computed. Dimensions are laid out in row-major order. Arrays are accessed using pointers and pointer arithmetic; the array name is treated in most contexts as a pointer to the beginning of the array. In many applications, having fixed-size arrays is unreasonable, and so dynamic memory allocation can be used to create dynamically-sized arrays (see Data storage below). Because C is often used in low-level systems programming, there are cases where it's actually necessary to treat an integer as an address, a floating-point number as an integer, or one type of pointer as another. For these, C supplies casting, an operation that forces an explicit conversion of a value from one type to another, if this is possible. While sometimes necessary, the use of casts sacrifices some of the safety normally provided by the type system. Data storageOne of the most important functions of a programming language is to provide facilities for managing memory and the objects that are stored in memory. C provides three distinct ways of allocating memory for objects:
These three approaches are appropriate in different situations and have various tradeoffs. For example, static memory allocation has no allocation overhead, automatic allocation has a small amount of overhead during initialization, and dynamic memory allocation can potentially have a great deal of overhead for both allocation and deallocation. On the other hand, stack space is typically much more limited than either static memory or heap space, and only dynamic memory allocation allows allocation of objects whose size is only known at run-time. Most C programs make extensive use of all three. Where possible, automatic or static allocation is usually preferred because the storage is managed by the compiler, freeing the programmer of the error-prone hassle of manually allocating and releasing storage. Unfortunately, many data structures can grow in size at runtime; since automatic and static allocations must have a fixed size at compile-time, there are many situations in which dynamic allocation must be used. Variable-sized arrays are a common example of this (see "malloc" for an example of dynamically allocated arrays). SyntaxSee main article: C syntax ProblemsA popular saying is that C makes it easy to shoot oneself in the foot. In other words, C permits many operations that are generally not desirable, and thus many simple errors made by a programmer are not detected by the compiler or even when they occur at runtime, leading to programs with unpredictable behavior and security holes. Part of the reason for this is to avoid compile and runtime checks that were costly when C was originally designed. One problem is that automatically and dynamically allocated objects are not initialized; they initially have whatever value is present in the memory space they are assigned. This value is highly unpredictable, and can vary between two machines, two program runs, or even two calls to the same function. If the program attempts to use such an uninitialized value, the results are usually unpredictable. Most modern compilers detect and warn about this problem in some restricted cases. Pointers are one primary source of danger; because they are unchecked, a pointer can be made to point to any object of any type, including code, and then written to, causing unpredictable effects. Although most pointers point to safe places, they can be moved to unsafe places using pointer arithmetic, the memory they point to may be deallocated and reused (dangling pointers), they may be uninitialized (wild pointers), or they may be directly assigned any value using a cast or through another corrupt pointer. Another problem with pointers is that C freely allows conversion between any two pointer types. Other languages attempt to address these problems by using more restrictive reference types. Although C has native support for static arrays, it does not verify that array indexes are valid (bounds checking). For example, one can write to the sixth element of an array with five elements, yielding unpredictable results. This is called a buffer overflow. This has been notorious as the source of a number of security problems in C-based programs. Another common problem is that heap memory cannot be reused until it is explicitly released by the programmer with Yet another common problem are variadic functions, which take a variable number of arguments. Unlike other prototyped C functions, checking the arguments of variadic functions at compile-time is not mandated by the standard. If the wrong type of data is passed, the effect is unpredictable, and often fatal. Variadic functions also handle null pointer constants in an unexpected way. For example, the printf family of functions supplied by the standard library, used to generate formatted text output, is notorious for its error-prone variadic interface, which relies on a format string to specify the number and type of trailing arguments. Type-checking of variadic functions from the standard library is a quality of implementation issue, however, and many modern compilers do in particular type-check printf calls, producing warnings if the argument list is inconsistent with the format string. It should be noted that not all printf calls can be checked statically (this is difficult as soon as the format string itself comes from somewhere hard to trace), and other variadic functions typically remain unchecked. Tools have been created to help C programmers avoid many of these errors in many cases. Automated source code checking and auditing is fruitful in any language, and for C many such tools exist, such as Lint. A common practice is to use Lint to detect questionable code when a program is first written. Once a program passes Lint, it would then be compiled using the C compiler. There are also libraries for performing array bounds checking and a limited form of automatic garbage collection, but they are not a standard part of C. HistoryEarly developmentsThe initial development of C occurred at AT&T Bell Labs between 1969 and 1973; according to Ritchie, the most creative period occurred in 1972. It was named "C" because many of its features were derived from an earlier language called "B". Accounts differ regarding the origins of the name "B": Ken Thompson credits the BCPL programming language, but he had also created a language called Bon in honor of his wife Bonnie. There are many legends as to the origin of C and its related operating system, Unix, including:
By 1973, the C language had become powerful enough that most of the UNIX kernel, originally written in PDP-11/20 assembly language, was rewritten in C. This was one of the first operating system kernels implemented in a language other than assembly, earlier instances being the Multics system (written in PL/I) and TRIPOS (written in BCPL). K&R CIn 1978, Ritchie and Brian Kernighan published the first edition of The C Programming Language. This book, known to C programmers as "K&R", served for many years as an informal specification of the language. The version of C that it describes is commonly referred to as "K&R C." (The second edition of the book covers the later ANSI C standard, described below.) K&R introduced the following features to the language:
K&R C is often considered the most basic part of the language that is necessary for a C compiler to support. For many years, even after the introduction of ANSI C, it was considered the "lowest common denominator" that C programmers stuck to when maximum portability was desired, since not all compilers were updated to fully support ANSI C, and reasonably well-written K&R C code is also legal ANSI C. In the years following the publication of K&R C, several "unofficial" features were added to the language, supported by compilers from AT&T and some other vendors. These included:
ANSI C and ISO CDuring the late 1970s, C began to replace BASIC as the leading microcomputer programming language. During the 1980s, it was adopted for use with the IBM PC, and its popularity began to increase significantly. At the same time, Bjarne Stroustrup and others at Bell Labs began work on adding object-oriented programming language constructs to C. The language they produced, called C++, is now the most common application programming language on the Microsoft Windows operating system; C remains more popular in the Unix world. In 1983, the American National Standards Institute (ANSI) formed a committee, X3J11, to establish a standard specification of C. After a long and arduous process, the standard was completed in 1989 and ratified as ANSI X3.159-1989 "Programming Language C". This version of the language is often referred to as ANSI C. In 1990, the ANSI C standard (with a few minor modifications) was adopted by the International Organization for Standardization (ISO) as ISO/IEC 9899:1990. One of the aims of the ANSI C standardization process was to produce a superset of K&R C, incorporating many of the unofficial features subsequently introduced. However, the standards committee also included several new features, such as function prototypes (borrowed from C++), and a more capable preprocessor. ANSI C is now supported by almost all the widely used compilers. Most of the C code being written nowadays is based on ANSI C. Any program written only in standard C is guaranteed to perform correctly on any platform with a conforming C implementation. However, many programs have been written that will only compile on a certain platform, or with a certain compiler, due to (i) the use of non-standard libraries, e.g. for graphical displays, and (ii) some compilers not adhering to the ANSI C standard, or its successor, in their default mode, or (iii) they rely on the exact size of certain datatypes as well as on the Endianness of the platform. C99After the ANSI standardization process, the C language specification remained relatively static for some time, whereas C++ continued to evolve. (Normative Amendment 1 created a new version of the C language in 1995, but this version is rarely acknowledged.) However, the standard underwent revision in the late 1990s, leading to the publication of ISO 9899:1999 in 1999. This standard is commonly referred to as "C99". It was adopted as an ANSI standard in March 2000. The new features in C99 include:
Interest in supporting the new C99 features appears to be mixed. Whereas GCC and several other compilers now support most of the new features of C99, the compilers maintained by Microsoft and Borland do not, and these two companies do not seem to be interested in adding such support. Relation to C++The C++ programming language was originally derived from C. As C and C++ have evolved independently, there has been an unfortunate growth in the number of incompatibilities between the two languages. The latest revision of C, C99, created a number of conflicting features. The differences make it hard to write programs and libraries that are compiled and function correctly as either C or C++ code, and confuse those who program in both languages. Bjarne Stroustrup, the creator of C++, has repeatedly suggested [1] (http://www.research.att.com/~bs/sibling_rivalry.pdf) that the incompatibilities between C and C++ should be reduced as far as possible in order to maximize interoperability between the two languages. Others have argued that since C and C++ are two different languages, compatibility between them is useful but not vital; according to this camp, efforts to reduce incompatibility should not hinder attempts to improve each language in isolation. Today, the primary differences between the two languages are:
C has adopted some features that first appeared in C++. Among them are:
See also
References
External linksInformation
C99
Tools
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