Bangaa
Bangaa are the lizard-like warrior race of Final Fantasy Tactics Advance & Final Fantasy XII. They are separated by four sub-branches: Bangaa Ruga with yellow-brown skin, Bangaa Faas with bronze skin and shorter ears, Banga Bista with red-brown skin, and Bangaa Sanga with ash-colored skin, all in addition to breed mixes. Their intellect & manner of living is similar to the Humes, yet their incredible longevity sees them carry on almost twice as long.
In addition, the Bangaa possess an acute sense of hearing and smell as well as high mobility, which makes them ideal in melee combat. Their magical abilities, however, are not up to par, though they possess several exclusive higher-level spells. Ultimately, though, their majority has been relegated to physical duties, and is socially beneath both Humes and Viera.
The available Jobs for the Bangaa are: Warrior, White Monk, Gladiator, Dragoon, Defender, Bishop, and Templar.
Warrior is the basic Bangaa melee job, available with no pre-requisites. 2 Warrior A-Abilities allow the Bangaa to become a Dragoon, Gladiator, or Defender.
White Monk is the second basic Bangaa job. The White Monk uses fist attacks, utilizing brass knuckles. 2 White Monk A-Abilities allow the Bangaa to train as a Bishop or a Templar.
Gladiator is an expert job of the Bangaa, requiring 2 Warrior A-Abilities. The Gladiator uses spellswords, attacking with brute force and elemental attacks at melee range.
Dragoon is another expert job for the Bangaa, also requiring 2 Warrior A-Abilities. Dragoons are expert jumpers, and are armed with spears. Dragoons have extremely high Weapon Attack ratings, and can deal a large amount of damage to multiple foes.
Defender is an expert job. Requiring 2 Warrior A-Abilities, it makes the Bangaa an expert in taking and dealing damage. The most powerful Defender defensive A-Ability, "Expert Guard", prevents all HP and MP damage for the next turn.
Bishop requires 2 White Monk A-Abilities, and gives the Bangaa the ability to use healing spells such as Cure, Curaga, and Esuna. This job is very useful as a secondary skill for a primarily offensive Bangaa.
Templar is similar to the Dragoon, but requires 2 White Monk A-Abilities. The Templar also attacks with spears, but can use enhancement magic to strengthen your allies while weakening your foes.
Behemoth
FFX-2 Version of Behemoth in a standing idle position
In many of the Final Fantasy games, the Behemoth is a large, purple beast that uses its horns and lightning magic to kill its opponents. When attacking, it normally dashes on fours, but when returning to an idle state it can actually stand up. A Behemoth is estimated to be 10-12ft tall when standing and estimated to be roughly 800-1000lbs.
It has appeared in many Final Fantasy games, and is one of the many monsters and animals to be considered to be the FF Trademark monsters including Chocobos, Cactuars and Tonberrys. The Behemoth is typically a high-level monster that appears in the final areas of games. It hardly attacks but does counterattack any hit with a powerful horn rush and thunder magic attacks. Its most powerful attack is when it lunges its horns at a player and launches them into the air, to land very hard when they reach the ground afterwards.
A more powerful version of the Behemoth named Humbaba is a boss in Final Fantasy X-2 in the Thunder Plains. It looks just like a behemoth except that it is grey colored and is about 25ft tall when standing; as well as having powerful stats, it can also use devastating Meteor magic when it dies.
The Behemoth is named after the Biblical creature from Job:40.
Burmecians (FF9)
These people live in Burmecia and Cleyra, and resemble rat-people; Freya Crescent is a Burmecian.
Cactuar
Cactuars have a distinct running pose.
Cactuars (also called Sabotender) are a small cactus-like creature from the Final Fantasy series of video games. They are typically depicted as having stiff arms and legs, three black dots on their faces representing two eyes and a round mouth and 3 red spikes at the top of their heads. They have their own language{Mostly saying "Ge-ka" }, and an interpreter is needed to understand what the Cactuars are saying. A Cactuar also cannot stand getting wet, as it weakens them. They're famous for their defensive attack, 1000 needles, which does exactly 1000 damage to an opponent. There was a Jumbo cactuar in Final Fantasy VIII and Final Fantasy X-2 which was probably 10-20 times larger than the average Cactuar, wore a moustache and could cause the infamous 10,000 needles, which instantly killed anyone.
In the Bikanel Desert in Final Fantasy X-2, there exists a small area known as the Cactuar Nation. The leader of the cacti and cactuars is an ancient cactus named Marnela, who has a special bond with a young Al Bhed boy named Benzo. Benzo is the only person who is able to understand their language. The Cactuars in this area appear as realistic cacti. This "realistic" stage is how they appear when they are born, then later in their lives, they uproot themselves and become what many players know as a Cactuar. When they reach a certain level of maturity, they root themselves again, becoming cacti once more. They have a mortal enemy of a fiend by the name of Angra Mainyu. When you take a mission to find the last Gatekeeper Cactuar, there exists a cave where all the cactuar who abandon their duty to become realistic Cacti reside. These cactuars are exactly the same as normal cactuars but have an ability to shoot needles at monsters, reviving them and make them grow about 4x their original size, transforming them into giant formidable opponents.
In Final Fantasy Unlimited, the Cactuars used to live in a peaceful desert until they were attacked by the Wandering Ocean {A enity composed of souls who died at sea}, which destoryed their home & forced them to hide underground. But it was thanks to the Comodeen & Kaze, the Cactuars got brave enough to used their own lifeforce to create a whirlwind that destoryed the Wandering Ocean. Everyone was sad about their new friends dead, until it turned out the Cactuars can be revived via sunlight. Fungo was only one of the heroes to translate the Cactuar lanuage.
In Final Fantasy VII and Final Fantasy VIII, these creatures have their own islands, and are the only random battles that can be fought there, save the Jumbo Cactuar battle in Final Fantasy VIII, which upon defeating it, a Cactuar becomes available as a Guardian Force.
In Final Fantasy XI, Cactuars have an organic look, instead of dots in the eyes they have two lines and the arms are not always in the same position. They live in the Kuzotz Region (which includes the Altepa Desert, Quicksand Caves and the Kuftal Tunnel). Cactuars have Spanish (or semi-Spanish) names in this Final Fantasy (Sabotender Mariachi, Sabotender Enamorada, Sabotender Bailarina, Sabotender Sediendo etc.). The most powerful Cactuar is "Cactrot Rapido". This Cactrot runs insanely fast, it requires almost 18 persons to kill it and has the special ability "10,000 needles" that deals damage to each party member in the area equal to 10,000 divided into the number of players that receive the attack. This cactuar drops two special items named "Arte del Sol" (Sun earring) and "Arco de Velocidad" (Speed bow).
Cetra (FF7)
Also known as the Ancients, the only one we see in the game is Ifalna, Aeris's mother. They look identical to humans, but are magical in nature; in fact, humans were Cetra who forsook their migratory nature to form permanent settlements many centuries ago. Full Cetra are extinct; Aeris is half-Cetra, half-human.
Chocobo
A Chocobo as portrayed in Final Fantasy VII.
A Chocobo is a large fictional chicken-like ratite first featured in Final Fantasy II and then in all the following games of the Final Fantasy series of video games and its merchandise. Wild Chocobos can be captured and ridden and used as a form of transport over otherwise unaccessible terrain, usually escaping after the player dismounts. Trained chocobos can be hired in some games (e.g. Final Fantasy VII, X, XI, and XII).
The onomatopoeia for a sound a Chocobo bird makes in the Final Fantasy series of video games is "kweh," primarily featured in Final Fantasy IX, while "wark" and "cue" occur in the majority of the other games of the series.
In Final Fantasy IV, there are multiple species of chocobo. There is the standard yellow chocobo, which is captured in a chocobo forest and escapes when dismounted. The black chocobo can be caught in later forests, and is capable of flying between forested areas. Unlike the yellow chocobo, it waits for the rider to return after dismounting; when mounted again, it returns to its home forest. The white chocobo can also be found in forests, but it cannot be captured; it merely restores MP. There is also the Big Chocobo, or Fat Chocobo, who acts as a bank for player characters. The chocobo is also a summoned monster in this game.
One of Final Fantasy V's supporting characters was a yellow chocobo named Boco, a companion to the main character. Black chocobos, as in Final Fantasy IV, could be captured in chocobo forests and flown.
Final Fantasy VI featured yellow chocobos, which could be hired in chocobo forests and some towns. The character Setzer could also summon chocobos to attack using his "Slot" skill.
In Final Fantasy VII, Chocobos can be sent to stables rented at the Chocobo Farm. Chocobos taken them from the stables do not escape when dismounted. When riding a Chocobo, random battle encounters do not occur. Most Chocobos are large, bright yellow and fluffy, making sounds such as "meep", "kweh", "cue" or "wark". These yellow chocobos are capable of running very fast over level terrain but they cannot submerge underwater or fly, but the player can find, capture in battle, and breed more advanced Chocobos. The obvious goal in breeding and raising chocobos is to improve their performance in racing at the Gold Saucer, a gambling area within the game. Chocobos are also used to support gambling through the Chocobo Races. The rumored goal in breeding chocobos is to produce a chocobo of a different color, which allows the player to traverse terrains to areas otherwise inaccessible even by airship, such as materia caves requiring the traversal mountains, shallow water, and the ocean.
Besides the standard yellow chocobos, in Final Fantasy VII there were 4 additional types of Chocobos. Green chocobos are able to traverse mountains, blue chocobos are able to walk across shallow bodies of water, black chocobos have the ability to cross mountains and shallow bodies of water, and golden chocobos are able to cross mountains as well as both deep and shallow bodies of water. By creating various chocobos, players are able to access hidden areas of the game. Creating a golden chocobo is the only way to attain the "Knights of the Round" summon. Chocobos of colors other than yellow must be bred in the chocobo stables. When breeding two yellow chocobos, in the proper conditions, a baby green or blue chocobo may be created. By breeding a green and blue chocobo, a black chocobo can be created. The elusive gold chocobo may be created by breeding a yellow and a black chocobo. Factors that influence the type of baby that any two chocobos may produce are the parent's rankings in the Chocobo Races, the colors of the parents, and the type of food given to the chocobos.
Final Fantasy IX also features chocobos, but has only one ridable chocobo, named Choco. Choco can be evolved to different colors (and thereby gained different forms of mobility) via the chocobo digging minigame, "Chocobo Hot & Cold". The ultimate goals of the minigame and evolutions are to reach Ozma (one of the game's optional super-bosses) and Chocobo's Paradise, as well as recieve the more powerful weapons and rare treasures. Chocobo's Paradise is the home of the chocobos, ruled over by the fat chocobo.
In Final Fantasy Unlimited, there are many Chocobos, but one that joins the cast named Chobi. Chobi later gained a power-up where he gains the legendary Ciel-Chocobo armor, enabling him to fly.
Domesticated Chocobos in Final Fantasy Tactics are used much like cavalry, as a means of faster transportation. Wild Chocobos are monsters that players would slay in battle, but can be bought under one's control with the proper Job and Ability.
A spin-off series, Chocobo's Mysterious Dungeon, also features Chocobos. Another spin-off is Chocobo Racing, which is a Mario Kart-style game, Final Fantasy style, except for possibly the way the programers devised who are playable characters.
A Chocobo also appeared in Seiken Densetsu, but later changed into a Chocobot. It was removed from the 2003 remake, Shinyaku Seiken Densetsu (Sword of Mana in the United States), in favor of the Cannon Ball Travel, which originated in Secret of Mana. Legend of Mana for Playstation also featured chocobos as random enemies or as a pet.
Rules for using Chocobos in Dungeons & Dragons were published in the September 2004 issue of Dragon Magazine: the ruleset contained information on two different breeds of Chocobo, yellow and black.
Elvaan
A fictional humanoid race inhabiting Vana'diel, the world of Final Fantasy XI. A race of proud warriors, they are the founders of two legendary orders of knights in the nation of San d'Oria. Their design is much like the elves from the works of J.R.R. Tolkien. Their unshakable pride and faith in their beliefs is visible in each of their determined faces. The Elvaan are have great swordsmanship, & potent healers, though low on magic points and accuracy. Most Elvaan seem to eschew the business world, preferring an austere lifestyle as skilled swordsmen.
Galka
A fictional humanoid race inhabiting Vana'diel, the world of Final Fantasy XI. These large brutish, apelike humanoids are best in fighting professions because of their high strength and health points. Their capital city, located in the Altepa desert of Zepwell Island in the southwest corner of the Quon continent, fell to an attack from the Antica 6 centuries ago. The surviving Galka spread throughout Vana'diel, and a large number of them eventually settled in Bastok. The sheer strength of their powerful physiques is second to none. They have used their skills to contribute to the construction and development of the numerous mines in Bastok. However, it seems that some Galka have less than fond feelings for members of the human race.
Gargant
Huge insects which travels underground upside-down in the world of Final Fantasy IX. People can travel using them by luring them with their favorite food, gargant grass, and either hanging onto their backs, or using a special carriage rigged up underneath them. Their homes are called "roos".
Genome (FF9)
These are bodies created by the Terrans: with minds, but with no souls. They exist to wait for when Terra takes over Gaia, and then the Terran souls will enter the Genome bodies. Garland, the caretaker of Terra, gave souls to 3 of them to speed up the takeover process: Kuja, Zidane, and Mikoto (respectively).
Their tails, almost identical appearance, and soul-less nature make them into allusions to embryos: in its early stages, the human embryo has a tail and is identical to every other mammalian embryo. The game suggests that (like the Genomes) embryos do not yet have souls but will receive them eventually.
Guado
Guado are a fictional humanoid race inhabiting Spira, the world of Final Fantasy X and Final Fantasy X-2. They are elfish in appearance with a long limbs and plant-like hair. They are the protectors of Spira's afterlife, the Farplane. They were converted to Yevon under their leader, Jyscal Guado (later appointed a Maester of Yevon), but were ironically led down their path of ruin by Jyscal's own son, Seymour Guado. After Sin was destroyed, the Guado went into
the dying Malacania Woods after learning that many of the other races of Spira (especially the Ronso) despise them for what they did under Seymour's leadership. But (if the player makes the right choice), the Guado are soothed by the spirit-lifting music of the Macalania musicians, and gain the confidence to return to their home under the leadership of Trommell Guado, the personal assistant to Jyscal and Seymour, and take responsibility for their blind obedience to Seymour. After the suggestion from the Gullwings, Trommell becomes the official leader of the Guado and succeeds in restoring friendly relations with the rest of Spira, especially with the reformed Ronsos.
Gurgan (FF3)
One-eyed Sages that foretell the future (a reference to Odin from Norse mythology). They're central characters in the unfolding of the story.
Mithra
A predominanly race of cat girls, with the males rarely seen. The Mithra are known for their energy, curiosity, & their penchant for causing playful mischief. They live in Windurst & on the island nation of Khazam. They have a good relations to the Tarutaru.
Moomba (FF8)
These furry red guys are actually members of the Shumi Tribe who have evolved into cute little toy bears. They can supposedly be summoned in battle if you have a PocketStation. Laguna took a liking to them and tried to teach them to talk, but all they could ever say was "Laguna!" They're smarter than they look. They also appear in FFX and FFX-2 as dolls held by Lulu or by Yuna's Mascot.
Moogle
Moogles are little white creatures that appear throughout the Final Fantasy series and Seiken Densetsu series. They were originally from the Seiken Densetsu series. They usually provide save points, shops, or, in some games, join your team. Good-natured creatures, they are usually white with a white antenna sticking out of their head with a small red ball (called a 'bonbon') at the end of it. They have small, purple wings, and their ears are shaped like cats'. They tend to say "Kupo" in the end of their sentences. Moogles are the mascot of the Final Fantasy series, and fans of the Final Fantasy series are sometimes called Moogles.
Moogles are called "Moguri" or "Mogli" in Japan. A combination of the words "mogura" and "koumori", (mole and bat, respectively). Fitting as moogles tend to have small eyes and purple wings.
Some of the games that moogles have appeared in:
- Seiken Densetsu (known as Final Fantasy Adventure in the USA) - first appearance by moogles in a game. They appear in a very simple form in this game, which changes in later appearances.
- Seiken Densetsu 2 (known as Secret Of Mana in the USA) - A moogle village is in this game. Moogles also gain their signature appearance in this game, as well as their "kupo" language. In addition, a status effect can temporarily change the player's characters into Moogles.
- Final Fantasy III - The first appearance of Moogles in a Final Fantasy game; they act as bodyguards for an old wizard.
- Final Fantasy V - Introduces the Moogle Forest. A Moogle is also kept as a pet and companion by one of the characters.
- Final Fantasy VI - Another moogle village (this time in a cave, rather than a normal village) appears. The first playable moogle, Mog, appears for the first time, and a few other moogles are playable in one scene.
- Final Fantasy VII - The giant moogle doll appears in this game, one of which is ridden by the playable character Cait Sith. In most cases when the Choco/Mog summon materia is used, a small moogle appears, riding a chocobo who attacks the enemies. A few other normal moogles appear in a mini-game. For some reason, in this game, moogles are referred to as mogs.
- Final Fantasy VIII - The sole moogle in the game, MiniMog, is a summon that is accessible only from the game's PocketStation mini-game.
- Final Fantasy IX - Moogles are used to deliver mail and are used as save points in this game. A minor character appears wearing a moogle costume. The character Eiko lives alone with several moogles and carries around a small, female one named Mog.
- Final Fantasy X - Moogle dolls are wielded by a major character, Lulu, as weapons. They seems to have the ability to walk and attack enemies.
- Final Fantasy X-2 - As a Mascot, Yuna wears a moogle costume. She also have Moogle design on her Festive dress & even encountered one in Luca.
- Final Fantasy XI - Moogles give out fireworks, prizes, and rare equipment during holidays and special events.
- Final Fantasy XII - Moogles have a superior intellect & nimble fingers for tinkering. While some are mechanics, others serve as knights or mages. With their own capital, Moogles are highly respected for bulding the first airships. They also manufacture war machines.
- Final Fantasy Unlimited - A Moogle was involved as Kaze's partner. He introduced himself as the "charming harmless mascot who everyone loves".
- Kingdom Hearts - Moogles are found throughout Traverse Town. They also run the synthesis shop.
- Kingdom Hearts: Chain of Memories - Moogles are found when you use a Moogle Shop card. You can sell/buy attack/magic/item cards from them.
- Shinyaku Seiken Densetsu (known as Sword of Mana in the USA) - A magic spell allows the main character to turn himself/herself into a moogle.
- Final Fantasy Tactics - Moogle is a Summoner job class spell that heals all party members within a small area. Real Moogles are extinct but once inhabited Sweegy Woods and possibly other places, as noted in the area's description.
- Final Fantasy Tactics Advance - The main character of this game, Marche, is taught the basics of living in Ivalice by a moogle named Mont Blanc. Also, many moogles appear throughout the game acting as shopkeepers, traveling merchants, and clan members.
- Final Fantasy: Crystal Chronicles - Moogles deliver mail to caravans from home. A network of moogles all over the world give players stamps which can be used to unlock various minigames. In single-player mode, Mog carries the chalice that repels the poisonous miasma that covers the world. Moogles are immune to miasma's noxious effects.
The most well recognized moogle is Mog, the talking moogle that appears in Final Fantasy VI, who was able to attack using various dances. The character Cait Sith from Final Fantasy VII, also a very well known character, rides on top of a giant moogle doll, also named Mog. Moogles have also appeared as characters in some web comics, such as Ralph from Exploitation Now and Ren from Mac Hall.
Nu Mou (FFTA)
A doggy-looking species, who are very talented when it comes to the magical fields, and can speak with monsters. Their jobs include Alchemist, Beastmaster, Black Mage, Illusionist, Morpher, Sage, Time Mage, and White Mage.
Ronso
In Final Fantasy X & Final Fantasy X-2, the Ronso are a race of blue-furred lion-like humanoids who live on Mt. Gagazet, which they call sacred. The males all have large white or black horns on their heads, which they are very proud of.
Unity and pride are very important to the Ronso tribe. Losing a fight or one's horn is a great dishonor. Size also matters to the tribe, but short stature is not viewed with as much contempt as a damaged horn (poor Kimahri Ronso is guilty of both offenses, having lost his horn after an argument with his rival, Biran Ronso).
Near the end of Final Fantasy X, Seymour Guado ravaged through Mt. Gagazet and killed all in his path in pursuit of Yuna. He killed many Ronso in his ascent up the slope, including Maester Kelk Ronso (the current elder) as well as Biran and Yenke Ronso (Kimahri's long-time rivals whom he had just recently defeated). After the start of the Eternal Calm, Kimahri returned to Gagazet to help rebuild his home and restore his people's honor. He was named elder of the tribe by his kinsmen, and has been on Gagazet ever since. But the events of Seymour's destruction cause sparks of hatred and plans of revenge among the recovering Ronso tribe.
Filled with hatred for the slaughter of their people, the Ronso youth despised the Guado, whom they felt were responsible for supporting Seymour as their leader. During Final Fantasy X-2, a young Ronso named Garik assembles his fellow kinsmen for an attack against the Guado, but (if the player makes the right choices) he is thwarted in his plans of rebellion by the Gullwings when he goes to get Gagazet's "blessing." Confused and angry, Garik demands Kimahri what path there is for the tribe; but Kimahri has no answer, and Garik rejects him as their leader. But through the experiences of young Aide and Lyde (who had just traveled Spira in a vain attempt to fix Kimahri's horn), Kimahari saw the Ronso must experience all of Spira to continue their path. And thus, after knocking some sense into Garik (quite literally), the Ronso elder decides his tribe must first learn of the rapidly-changing Spira to decide the fate of their race.
Seeq
A pig-like race in Final Fantasy XII. Despite amazing upper-body strength, powerful defense, and equally speedy movement, the Seeq have an low intellect & can't speak human. For the most part they are occupied as mercenaries, guards, or hunters, with a significant amount going into thievery. The Seeq are also attracted by shiny objects. Many compare these creatures to the Moblins of the Legend of Zelda games series.
Shoopuf
A Shoopuf from Final Fantasy X
A strange water-bound elephant used for traveling purposes. It apparently doesn't eat, seeming to nourish itself from zooplankton it inhales from its long snout. The Hypello tribe drive shoopuf ferries across the Moonflow.
Tarutaru
A race of skilled mages who call Windurst their home. Although they resemlbe children in size, it doesn't relfect on their age. The Tarutaru study of the world around them to learn their magics through determination. It was that way of thinking that fueled the rapid reconstruction of Windurst after its destruction in the Crystal War. The Tarutaru enjoy a friendly relationship with the Mithra, who live in Windurst as well.
Tonberry
A Tonberry from Final Fantasy IX.
A Tonberry is a mysterious creature from the Final Fantasy games. It made its first appearance in Final Fantasy V under the name "Dingleberry" in the US; in Final Fantasy VI, they were known as Pugs in the US version. Tonberries are often found in caves or ruins, and frequently guard coveted treasure or valuable items.
A Tonberry is quite small, usually no larger than two or three feet tall. It has green skin and a round head with a small snout and round yellow eyes; it walks on two legs and resembles, to some small degree, a bipedal lizard. However, it always wears a hooded cloak, usually plain brown or grey in color, and its dolphin-like tail can be seen peeking out from beneath the hem. A Tonberry always carries two things: a lantern in one hand to light its way through the caves, and a long, sharp butcher's knife in the other.
Despite their small size and unassuming appearance, a Tonberry is a formidable opponent, possesssing a great rage against all in its heart. It is this anger that binds the Tonberries as a civilization, although no human has ever seen it. They are tough & hard to kill. While a Tonberry's foes are attacking it, it will walk slowly towards them; after every successful attack that its opponent lands, it will counter with a special ability commonly known as "Everyone's Grudge" or "Karma". This ability seems to call upon the departed spirits of every creature that the Tonberry's attacker has defeated in the past, & summon them forth for retribution. Once the Tonberry has come close enough to its enemy, it will then attack with its knife; this attack is almost always fatal.
On rare occasions, one may encounter one of the elders of Tonberry society; these are Tonberries that have lived longer or grown larger than the rest of their kind. They are known as either Master Tonberries, (Masterberries in Final Fantasy Tactics Advance or Tonberry Kings, and can be recognized by some form of head ornamentation. Most frequently, this takes the form of a crown or a star. As a rule, the treasures that these elders guard are even rarer and more precious, and their combat abilities are (naturally) more highly developed. The Tonberry King may be defeated and claimed as a Guardian Force (a summoned creature) in Final Fantasy VIII.
In, Final Fantasy X-2, Paine's Mascot costume is modeled after a Tonberry.
In Final Fantasy XI, Tonberries are classified as Beastmen that live solely in the Yhoator Jungle on the eastern half of Elshimo. During the Great War, the majority of the Tonberries remained in their stronghold, the Temple of Uggalepih. However, a few elite members of the tribe were sent to the Shadow Lord to act as his secret agents. These Tonberries would often sneak into the castles of the allied forces and assassinate important generals or political figures. Feared around Vana'diel, these beastmen were often referred to as the "invisible killers." According to the Tonberries' religion, their creator, the Goddess Uggalepih, had beauty that was envied by the Goddess Altana. A furious Altana transformed Uggalepih into a hideous beast and exiled her to the Outlands. Revenge for Altana's actions is said to be one of the origins of their rancor.
This game reveals why Tonberries are never found without their lanterns or knives in a Tonberry 'war-chant':
"O brothersss of rancor, take up thy lanternsss, The truth we shall illuminate. O sistersss of rancor, take up thy knives, To cleave our foesss with barren hate. Through this we ssseek our just reward; Our goddess's glory be ressstored."
FFXI tonberries still use "Everyone's Grudge", but the damage is based on the number of tonberries the player has killed. There is a repeatable quest that allows a player to reset their kill counter (a necessity if a player has gone on a tonberry killing spree!)
Viera
The Viera are a character race in Final Fantasy Tactics Advance & "Final Fantasy XII." They are apparently all female, & have rabbit-like features, most notably their long ears & tremendous longevity. Their slender forms and long ears heighten their senses and speed. They have two subraces, the "Veena"{light-skinned} and "Vana"{dark-skinned}.In FFXII, they lived in the forests of Ivalice until war began, some of the Viera began to live with humans as a result. Some in Ivalice even say they can speak to the Spirit Realm. Mystery & spirituality encompass the Viera and their jobs. Although their defense is low, Viera agility and finesse are unmatched by any other race. The Viera have 6 unique jobs, all of which focus on speed, spirituality, and stealth.
Possible Viera jobs are: Archer, Sniper, Assassin, White Mage, Red Mage, Elementalist, Summoner, and Fencer.
Yukes
From Final Fantasy: Crystal Chronicles
"The Yukes, a mysterious tribe of great lore and wisdom. Many of these sages live quietly in Shella. In the ancient wars, they were able to resist the invading Liltian armies thanks to their magical prowess. Now they spend their days, teaching magic to others. Some say that Yukes assumed their current form to augument their magical talents." - Final Fantasy: Crystal Chronicles instruction manual.
Yukes are tall, slender creatures with a suit that never seem to reveal their face. Yukes are the best magic characters in the game. Although, they suffer from being the slowest attacker and having the least strength, they are allowed to cast spells quicker than the other three races and start out with the highest magic stat. When a Yuke character uses the "Defend" command, they turn invisible and are immune to damage and status afflictions. The Yukes use mallets and hammers as weapons.
Available suits (Males): One Horn, Bumpy, Long Beak, Black Mage
Available suits (Females): Spiral, Tulip, Spoon, Heart Top
See also
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