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 CargoTran - Definition 


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CargoTran

Cost
Basic Hold Cost 27,000
Main Drive Cost 1,000
Computer Cost 11,050
Ship Hull Cost 12,900
Ship Base Cost 51,950
Total Cost (Fully Loaded) 226,125
Combat Specifications
Max Fighters 400
Max Figs Per Attack 125
Maximum Shields 1,000
Offensive Odds 0.8:1
Defensive Odds 0.8:1
Safety Rating 1,120
Trading Efficiency
Maximum Holds 125
Initial Holds 50
Turns Per Warp 4
TransWarp Drive No
Trading Efficiency Factor 78
Miscellaneous
Mine Max 1
Genesis Max 2
Transport Range 5
Beacon Max 20
Long Range Scan Yes
Planet Scanner Yes
Photon Missiles No

The CargoTran is a cargo-carrying ship in the fictional TradeWars 2002 universe.

It is similar to a Merchant Freighter, having the same combat odds (0.8) and similar long range scanning, planet scanning, and teleportation capabilities. Its main advantage over the Merchant Freighter is that it can carry 25% more fighters and twice as many shields. However, it is twice as slow, while carrying only 92% more holds.

The CargoTran represents a middle ground between slow, vulnerable barges such as the Colonial Transport and Taurean Mule and nimble fighting vessels such as the Scout Marauder that suffer from small cargo capacities, a small number of shields, and other important deficiencies. It is mainly used in high-turns games by players who have built up enough capital to afford a moderate amount of holds, shields, and fighters.

References


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This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article "CargoTran".