Doki_Doki_Panic Doki_Doki_Panic

Doki Doki Panic - Definition and Overview

Related Words: Agitation, Alarm, Anxiety, Boggle, Cowardice, Dread

Doki Doki Panic is a Japanese video game released for the Famicom Disk System about a family who plans to rescue two children. The full title is Yume Kōjō: Doki Doki Panic (夢工場:ドキドキパニック), translating to Dream Factory: Doki Doki Panic. "Doki doki" is a Japanese onomatopoeia for a rapidly beating heart, and it is commonly found in Japanese video game titles, carrying connotations of excitement and anxiety.[1] (http://www.coolslang.com/in/Japan/PeraPera.php)

The game takes place within a book with an Arabian setting. There are four playable characters, and the game is not completed until you play through as all four. Even though it wasn't originally conceived as a Mario game, Shigeru Miyamoto had a larger involvement in this game than he actually did with the actual Super Mario Bros. 2 (known in the U.S. as The Lost Levels) released in Japan (which was directed by Takashi Tezuka, the programmer of the original Super Mario Bros.).

The game was developed in cooperation with Fuji Television to promote their Yume Kōjō '87 event, which showcased several of Fuji TV's latest TV shows and other products at the time. The game featured the mascots of the Yume Kōjō festival (an Arabian family consisting of siblings Imazin and Rena and their parents, Papa and Mama) as its main characters. The rest of the characters, including the main villain, Mamu (Wart), were all creations by Nintendo for the game.

The game was localized in North America and Europe as Super Mario Bros. 2, which was later released in Japan as Super Mario USA. The Yume Kōjō family in the game were replaced by Mario, Luigi, Princess Peach Toadstool, and Toad. Most of the other differences between the two are small graphical changes, such as animation being added to the POW blocks, cherries, and vegetables for the localized version, mushrooms replaced hearts as health boosters, and the characters shrink when reduced to only one unit of health. The save feature was also taken out of the NES version of Super Mario Bros. 2, due to limitation of the NES system compared to the Famicom Disk System (battery-backup was also very expensive during those days), but it was restored in the Super Mario Collection/Super Mario All-Stars version of Super Mario Bros. 2.

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Example Usage of Panic

krypticdeath: I'm in Panic mode. I have a deadline to meet tomorrow that'll probably extend through the weekend, a lot of homework and finals on Sat/Tues.
tomcochrane: New blog post: Snow! Everyone Panic! http://bit.ly/5q4oee
Te_Albuquerque: @starshipbrasil Panic at the Disco #CobraStarshipBR
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