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The computer game Doom consists of 36 levels in four nine-level episodes: Knee-Deep in the Dead, The Shores of Hell, Inferno and Thy Flesh Consumed (Thy Flesh Consumed was added in the upgrade Ultimate Doom). Levels 1-7 in each episode are regular levels, while number 8 is a boss battle; the ninth is a secret level that can be accessed from within the first seven. The levels are referred to as ExMx (episode x, mission x), but also have individual titles.
For information about the levels in Doom II and Final Doom, refer to those articles. For differences between the PC version and its various ports, refer to Doom versions and ports.
Knee-Deep in the Dead
Trivia
These images show how the level designs evolved. The controversial swastika room is the second large room from the left at the top of the 1.0 version of the map. In version 1.4 its shape has changed.
The version of E1M4 in Doom 1.0 contained a structure that formed a swastika (visible in the upper-left center of the 1.0 map to the right), inserted as homage to Wolfenstein 3D (which was set in a Nazi base and had several swastika-shaped levels). The symbol was changed to a shape that only loosely resembles a swastika for version 1.4:
- "Yes, [in Commander Keen 5] there is a swastika in one of the levels, one of my levels to be exact, but I removed it shortly after the game was released because people were upset that an evil symbol was in a cute kid's game (the changed version is in the screenshot). It was a premonition of things to come, namely, Wolfenstein 3D. I also put a swastika in Doom's E1M4 as a Wolf3D reference, but I changed it later for the exact same reason."
– John Romero [1] (http://www.loonygames.com/content/1.11/feat/)
The only level in the original three episodes that was changed for The Ultimate Doom is E1M1. The change consists of the addition of a hidden switch near the start of the level that opens a door to the courtyard. The revised E1M1 contains exactly 666 sidedefs.
The Shores of Hell
Inferno
Thy Flesh Consumed
Trivia
- E4M1 contains a representation of the Nine Inch Nails logo.
- All the level names, and the episode title, are phrases taken directly from the Bible. The list was compiled by Kevin Cloud, and John Romero assigned names to the individual levels.
- E4M2 is the level of all those John Romero contributed to DOOM and DOOM II that took him the shortest time to finish; he started working on it at midnight and was done 6 AM.
| Name
| Level design
| Music
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| E4M1: Hell Beneath
| American McGee
| Sign of Evil
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| E4M2: Perfect Hatred
| John Romero
| Donna to the Rescue
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| E4M3: Sever the Wicked
| Shawn Green
| Deep Into the Code
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| E4M4: Unruly Evil
| American McGee
| Suspense
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| E4M5: They Will Repent
| Tim Willits
| Waltz of the Demons
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| E4M6: Against Thee Wickedly
| Sandy Petersen
| They're Going to Get You
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| E4M7: And Hell Followed
| John Anderson
| Sinister
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| E4M8: Unto The Cruel
| Shawn Green
| Demons on the Prey
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| E4M9: Fear
| Tim Willits
| Hiding the Secrets
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References
- Level credits: "Doom Credits (http://rome.ro/lee_killough/history/levels.shtml)" (last updated 7 January, 1998, retrieved 27 October, 2004) by John Romero, available as part of the archived copy of Lee Killough's Doom pages on Romero's website. This list is slightly different from the "Who designed which levels?" FAQ (http://rome.ro/lee_killough/history/designer.txt) (last updated 22 August, 1997, retrieved 27 October, 2004) by Frans P. de Vries, maintainer of the rec.games.computer.doom newsgroup FAQ, based on a list from Sandy Petersen. The main difference is that Romero's list acknowledges Tom Hall as co-author of several maps.
- Trivia: 1998 interview with John Romero (http://5years.doomworld.com/interviews/johnromero/) by Doomworld
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