F-Zero_Maximum_Velocity F-Zero_Maximum_Velocity

F-Zero Maximum Velocity - Definition and Overview

Related Words: Amble, Bat, Dispatch, Drag, Dynamics, Expedition, Flounce, Gait, Gallop, Hitch, Hurry, Impetus, Kinematics, Kinesis

F-Zero Maximum Velocity ("F-ZERO FOR GAMEBOY ADVANCE" in Japan) is a futuristic racing game for Game Boy Advance. It allows for competition against simulated opponents or human opponents. The game was released as a launch game for the system, on March 21, 2001 in Japan, June 10, 2001 in North America and across Europe on June 22, 2001.

Contents

Races

Every Race consists of 5 laps around a race track. The race will end prematurely if the player land outside of the track after a jump, destroys their car by depleting its energy, or completes a raec in too low of a rank; all of these conditions necessitate the player using an extra life (if available in the Grand Prix) to try again.

Boost

At the the end of every lap the player is giving one boost. This boost may be used at any time during a game by pressing both shoulder buttons at the same time. A boost will dramaticly increase a players speed, but will decrease their ability to turn. A boost used before a jump will make the player jump farther, allowing the player to use a shortcut.

Grand Prix

The Grand Prix is the main single player component of Maximum Velocity. It consists of 5 (1 hidden) series each containing 5 races. The player needs to be in the top 3 at the end of the last lap in order to continue to the next race. If the player is unable to continue, the player will lose a life and can try the race again. If the player runs out of lives, then the game ends, and the player has to start the series from the begining.

MultiPlayer

MV can be played in 2 multiplayer modes using the Game Boy Advanced link cable, with one cart, or one cart per player. 2-4 Players can play in both modes.

Single Cart

In single cart, only one player needs to have a cartridge. The other players will boot off of the link cable network from the player with the cart using the GBA's netboot capability. All players drive a generic car, and the game can only be played on one level, Mute City. Mute City's name comes from the fact that it has no sound.

Multi Cart

In multi cart, each player needs to have a cartridge to play. This has many advantages over single cart.

Sequels

It is a continuation of the F-Zero racing game series, the previous game being F-Zero X (1998) for the Nintendo 64. Aside from the main GameCube console sequel F-Zero GX (2003), two GBA sequels have been released since, F-Zero: GP Legend (2004) and (2005)

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