Geometric_primitive Geometric_primitive

Geometric primitive - Definition and Overview

The term geometric primitive in computer graphics and CAD systems is used in various senses, with common meaning of atomic geometric objects the system can handle (draw, store).

Sometimes the subroutines that draw the corresponding objects are called "geometric primitives" as well.

The most "primitive" primitives are point and straight line segment. In fact, they were sufficient for early vector graphics systems.

Modern 2D computer graphics systems may operate with primitives which are lines (segments of straight lines, circles and more complicated curves), as well as shapes (boxes, arbitrary polygons, circles).

In constructive solid geometry, primitives are simple geometric shapes such as a cube, cylinder, sphere, cone, pyramid, torus.

Example Usage of Geometric

technocropolis: iSkin FX SE, the iPhone skin with Geometric ripples and a mirror screen: http://tinyurl.com/yd7qqml
rtmate2: RT @mathewballard RT @Designrfix: Geometric Abstract Vectors Pack 2 http://bit.ly/2PeRRW
mathewballard: RT @Designrfix: Geometric Abstract Vectors Pack 2 http://bit.ly/2PeRRW
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