HighLife HighLife

HighLife - Definition and Overview

HighLife is a cellular automaton similar to Conway's Game of Life. It was invented in 1994 by Nathan Thompson. It is a two-dimensional, two-state cellular automaton in the "Life family" and is described by the rule 23/36; that is, a cell is born if it has 3 or 6 neighbors and survives if it has 2 or 3 neighbors.

Because the rules of HighLife and Conway's Life are similar, many simple patterns in Conway's Life function identically in HighLife. Most complicated ones do not, though. The interest in HighLife comes from the existence of a pattern called the replicator:

  OOO
 O  O
O   O
O  O
OOO

After running this pattern for twelve generations, the result is two replicators. The replicators will repeatedly reproduce themselves, all on a diagonal line. Whenever two replicators try to expand into each other, the pattern in the middle simply vanishes.

In Conway's Life, it has been proved that replicators exist, but no example is known.

External links

HighLife - An Interesting Variant of Life (http://www.tip.net.au/~dbell/articles/HighLife.zip) (zip file)

Copyright 2009 WordIQ.com - Privacy Policy  :: Terms of Use  :: Contact Us  :: About Us
This article is licensed under the GNU Free Documentation License. It uses material from the this Wikipedia article.