Indiana_Jones_and_the_Fate_of_Atlantis Indiana_Jones_and_the_Fate_of_Atlantis

Indiana Jones and the Fate of Atlantis - Definition

Indiana Jones and the Fate of Atlantis

Indiana_Jones_Atlantis_cover.jpg
Indiana Jones and the Fate of Atlantis Cover

Developer: LucasArts
Publisher: LucasArts
Designers: Hal Barwood, Noah Falstein
Release date: 1992
Genre: Adventure game
Game modes: Single player
ESRB rating: Everyone
ELSPA rating:
Platform: DOS, Amiga

Indiana Jones and the Fate of Atlantis is a graphical adventure game, originally released in 1992, published by LucasArts. It was the seventh game to use the SCUMM engine.

Contents

Plot

Using the lead character from the well-known Indiana Jones film series but based on an original story, it concerned a race between Jones and the Nazis to find the mythical lost continent of Atlantis, which may contain technology vital to the future of the world.

The game's plot was quite sophisticated, based on writings by Plato. Indy visits places important for Atlantis mythos students, like a Mayan pyramid, the Azores, Thera and Crete, and the scenario tries to combine many of the existing theories concerning Atlantis (which in reality are independent and don't necessarily combine together). At the end, Atlantis is found in the Aegean sea, and as expected, it is depicted in ruins but in a futuristic and high-technology manner.

Gameplay

Less innovative than the earlier Indiana Jones adventure game, Indiana Jones and the Last Crusade, it nevertheless featured a nod to originality by including three differing paths to the completion of the game and many alternative ways to solve puzzles. The player who finished all the puzzles in all the alternatives, won a full I.Q. score. At one point in the game, the player can choose in a dialogue sequence between three paths: the Wits concentrating on puzzles, the Fists more dependent on fist fights (the game included a rudimentary engine for such fights), and the Team which combines both elements and features a sidekick character, Sophia Hapgood.

It is also significant for breaking with the LucasArts adventure game tradition of not allowing the player to die. At several points in the game it is possible for the player to die, at which point a short "what happened next" plot summary and a score appear. To the player's advantage, the game conveniently alerts the player of impending danger so that he or she can play more cautiously.

The project was led by Hal Barwood; Barwood also wrote the story and designed the game together with Noah Falstein. The music was composed by Michael Land, Clint Bajakian, and Peter McConnell, based heavily upon the works of John Williams.

The game was re-released on CD-ROM with a full voiceover soundtrack in 1993.

The adventure game was released simultaneously with Indiana Jones and The Fate of Atlantis: The Action Game, a remake loosely following the same storyline, and belonging to the arcade-adventure genre. It never became that famous.

A four-issue comic book miniseries based on the game's storyline was published by Dark Horse Comics in 1991 before the game was released.

Sequels

Since the sequel Indiana Jones and the Iron Phoenix, that was developed by LucasArts was discontinued in 1995 and not released, a few fan groups started developing fan-games, but as of 2004, none of them was finished.

See also

External links

Indiana Jones computer games

Action: Temple of Doom | Last Crusade

Adventure: Last Crusade | Fate of Atlantis | Iron Phoenix (canceled)

Action-adventure: Desktop Adventures

3D action: Infernal Machine | Emperor's Tomb


Example Usage of Atlantis

Atl_Socialite: @ADEEGIE hey there is gonna be a show on ID tommorrow about Atlantis #illuminati #2012...ha
paulawords: @GriffinClubMerv maybe Atlantis would be good for bnas.
ericmblog: My sister-in-laws (@cburitz) wedding is on the same day as STS-132 launch, the last flight of OV-104 (Atlantis). This displeases me greatly.
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