Leather_Goddesses_of_Phobos Leather_Goddesses_of_Phobos

Leather Goddesses of Phobos - Definition and Overview

Cover of the Lane Mastodon comic—the instruction manual for the game
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Cover of the Lane Mastodon comic—the instruction manual for the game

Leather Goddesses of Phobos is an interactive fiction game published and developed by Infocom in 1986 for the DOS, Apple II, Apple Macintosh, Atari ST and Commodore 64 computers. This game was Infocom's first "sex farce" with selectable "naughtiness" levels ranging from tame to lewd.

Contents

Plot summary

The Leather Goddesses of Phobos are just finishing up their plans for the invasion of Earth. You've been abducted by the Leather Goddesses for the final testing of the plan which will enslave every man and woman on Earth. If you fail to escape and save humanity, the Leather Goddesses will turn the Earth into their pleasure dome.

Copy prevention

The game featured no copy prevention as such, but like many Infocom games, it included puzzles that were nearly impossible to solve without hints from the accompanying documentation. In Leather Goddesses, these hints were included in The Adventures of Lane Mastodon, a small booklet formatted like a comic book.

Given that the game was never meant to be solved without this information, even the most die-hard interactive fiction fan need feel no remorse for using the clues. These are not the Invisiclues—the clues that could be used to play the game from start to finish without solving a single puzzle.

  • Messages from Mars may be encoded in a three-letter transposition cipher. To decode them, D becomes A, E becomes B, and so on.
  • Catacombs are much easier to cross if you have a map.
  • It's safe to cross stagnant water if you know what you're doing. Clap your hands at least once every five minutes to scare away canal beetles. Hop once every nine minutes to frighten any bottom-crawling sand crabs, and make the distinctive "kweepa" sound of a martian hawk every eleven minutes to take care of any 'gators.

Legacy

The game was followed in 1992 by . This game was one of Infocom's few games that combined their hallmark text adventure parser with graphics. This game, though designed by Steve Meretzky, Infocom's most popular designer (and designer of the original game), garnered little interest and poor reviews and did poorly in the marketplace.

See also

External links


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