Mafia_(game) Mafia_(game)

Mafia (game) - Definition

Related Words: Boston, Monopoly, Olympics, Pit, Rugby, Scrabble, Action, Aim, Amenable, Amusement, Archery
Mafia
Players: 7 or more
Age range: 12 and up
Setup time: < 5 minutes
Playing time: 15–60 minutes1
Rules complexity: Medium
Strategy depth: High
Random chance: Low
Skills required: Strategic thought
Team play
Roleplay
1 Play time varies greatly depending on the number of players.

Mafia is a party game of intrigue, backstabbing, and lies. Mafia is best played in large groups with at least six or seven players and a narrator. During a game, the narrator chooses a set number of players to be mafia, often at random (typically one-third or one-fourth of the players). Each person receives a playing card or slip of paper that tells them their role. Those who are not mafia are townspeople. (Alternately, the Narrator may choose roles by announcing each role in turn, then walking around the circle and touching the heads of the players chosen for that role).

The mafia's goal is to kill enough townspeople to gain a majority, and the townspeople's objective is to eliminate all of the mafia.

The game is also known as 'werewolf'; when played under this name, the mafia characters are called 'werewolves', townspeople are 'villagers' and the sheriff (see below) is called the 'seer'.

Contents

Gameplay

The narrator begins the game by having everyone close their eyes and "go to sleep." This phase of the game is referred to as night. Night takes place in four steps:

  1. The narrator then tells the mafia to look up. This reveals to the mafia who their partners in crime are.
  2. The mafia chooses someone to kill by pointing, then go back to sleep
  3. The narrator wakes up people who have special roles (see next section) in turn. Those people act, and the narrator provides them with information (or does not), according to their roles.
  4. After this, the narrator wakes everyone up and announces who has been killed (or who has avoided a murder attempt, if that is the case; see "Doctor" in special roles below), beginning the daytime phase. Variants differ on whether the special role of a killed player is revealed.

During the daytime phase, those who are dead can no longer participate, although they can watch (although, in some variants, the person who has just been "killed" gets to say their "last words" before they "die").

The entire group, including the mafia, now decides who to lynch. This is where the trickery comes in. The mafia must act innocent while trying to protect themselves from lynching. Any form of accusation and evidence is admitted in the discussion, even outright lies, and players are alowed to lie about their secret roles. This part usually takes the longest, and the topics and arguments that come up can be anywhere from sane to outlandish.

Eventually, the group must vote on who to lynch. In some variants, a majority vote is required to convict a player (and variants differ on what to do if a majority is not achieved), while, in others, a plurality of the vote is enough to eliminate an accused player. Variants also differ on what to do in the case of a tie.

When a decision is reached, the lynched player is out of the game. In many, but not all, variants, it is revealed if the player was a member of the mafia. In some variants, the player's secret role may be revealed by the narrator at this time no matter what their role is.

After the lynching, night falls again. The cycle of night and day repeats until either the mafia have a majority or the townspeople have killed all of the mafia.

Special Roles

Most games have roles that go beyond the basic townsperson/mafia roles. Some are on the side of the townspeople and some are on the side of the mafia. This is by no means a comprehensive list, and many narrators may invent their own special roles. These are just the most common. Also, these jobs can have different names; for example, the role listed under "Doctor" is often called the "Guardian Angel"

The Doctor (Guardian in Werewolf variants) is on the side of the townspeople. During the night, he chooses one person to save. If this same person is a mafia target, he survives the night, and the narrator announces the next morning that there was an unsuccessful attempt on the person's life. Some narrators allow the Doctor to save himself; others do not.

The Guardian Angel is a townsperson to whom the narrator secretly reveals the identity of all mafia members. During the daytime, the guardian angel tries to inform the townspeople of who the mafia are without arousing suspicion and being killed. This role introduces another complication to the game because a member of the mafia may publicly claim to be the guardian angel and try to lead the townspeople to lynch innocents.

The Sheriff (Seer in Werewolf variants) is also a townsperson role. Each night, the Sheriff may investigate one person by pointing to that person. The narrator will inform the Sheriff whether that person is mafia, unless...

The Godfather (Master Wolf in Werewolf variants, a term coined on Flash Flash Revolution's message boards) is a member of the mafia who is immune to investigation. If the Godfather is investigated, he will come up innocent.

The Miller is the opposite of the Godfather, a townsperson who will come up guilty if investigated. This role is a little less common than the first four.

The Devil's Advocate is the opposite of the Sheriff, investigating people each night in an attempt to figure out who the Sheriff is. Since they are on the mafia's team, they then try to kill the Sheriff either through lynching or informing the mafia of their identity. If investigated by the Sheriff, the Devil's Advocate will come up innocent.

The Little Girl can "peek" during the killing phase. She is found in Werewolf-themed games.

The Vigilante is on the side of the townspeople, and can kill one person during the daytime at his discretion. The narrator must confirm his role when he makes the kill, thus it cannot be faked.

Some of the larger games have Masons and Serial Killers. Masons are townspeople who know each other. They can work together because they know for sure that the other ones are innocent. Serial Killers operate on their own. They win only if they are the last one left. They get one kill a night in the same way that mafia do.

There are a wide variety of other possible roles and ways to play the game. Some narrators give clues pointing to the members of the mafia. Sometimes everyone has a special role of some sort, but no one knows what all the roles are.

Although Mafia is usually played face to face with large groups, some enthusiasts play online using bulletin boards. This adds a new dimension to the game, making it last longer and allowing people to have a record of what others have said and how they have voted. Online, the "Werewolf" variant is more commonly used, and the colloquial term "The Werewolf Game" is used to refer to it.

History

The "Graduate Mafia Brotherhood" at Princeton University provides a number of claims about the history of Mafia [[1] (http://www.princeton.edu/~mafia/history.htm)]. There are claims of a very similar game being played under the name "Murderer" in 1967. A similar game may date to England in 1957. A Dimitry Davidoff claims to have refined it into a recognizable version under the name "Mafia" in 1986.

Andrew Plotkin learned about Mafia in 1997 [2] (http://www.eblong.com/zarf/werewolf.html). Plotkin claims to be responsible for rebranding the game from Mafia to Werewolf. Looney Labs also gives him this credit in their version [3] (http://www.wunderland.com/LooneyLabs/Werewolf/Rules.html).

da Vinci Games rebranded the game with a Wild West theme and more involved rules (including a "shootout" simulation) as "Bang!" in 2002.

External links


Copyright 2009 WordIQ.com - Privacy Policy  :: Terms of Use  :: Contact Us  :: About Us
This article is licensed under the GNU Free Documentation License. It uses material from the this Wikipedia article.