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The Mega Man Classic series was the very first Mega Man franchise in the series from Capcom,
which debuted 17 December 1987 on the NES/Famicom.
Series history
Mega Man appeared in six platform games originally for the Nintendo Entertainment System/Family Computer,
two for the Super Famicom/Super NES (one of them released only in Japan),
one on the Sony PlayStation,
and five for the Nintendo Game Boy.
In addition, there have been numerous side-story games,
such as the sports game Mega Man Soccer for the Super NES and the racing game Mega Man: Battle & Chase on the PlayStation (Japan and PAL territories only).
Many of the games were ported to or remade for newer consoles,
most notably the six Famicom games being re-released in Japan with remixed music and unlockable bonus features on the PlayStation
and the previously Japan-only Super Famicom game being re-released worldwide for the Game Boy Advance.
In 2004, the Mega Man Anniversary Collection was released for the Nintendo GameCube and PlayStation 2,
containing Mega Man 1-8, as well as Mega Man: The Power Battle and Mega Man 2: The Power Fighters, two arcade games only released in Japan.
There is also a collection of color remakes of the Game Boy Mega Man games on the Game Boy Advance.
Gameplay
The games in this series generally give the player a "stage select" screen to choose any of the Robot Master bosses to combat.
After a Robot Master has been selected, Mega Man enters a themed level associated with that RM,
and at the end of the level duels the boss one-on-one.
When the boss is defeated, Mega Man gains a weapon related to the attacks used by that RM.
Each Robot Master is affected differently by the various weapons in each game and this feature defines the unique gameplay of the series.
According to series creator Keiji Inafune, this game mecahnic was inspired by rock-paper-scissors.
When all Robot Masters are defeated, Mega Man proceeds to Dr. Wily's fortress, where he will travel through a few more levels.
Near the end of the fortress, he will fight all of the game's Robot Masters again before facing Dr. Wily.
Mega Man IV introduced the Charge Shot, an ability that allowed Mega Man to charge his primary weapon, the Mega Buster, and release a blast much stronger than his normal attack.
This innovation was carried on to all Mega Man games released afterwards.
Notes
Japanese & US logos for the 7th game in the main series.
The series is set in the ambiguous year of 20XX, that is, sometime in the 21st century.
The first two games in the series are set in the first decade, 200X.
The English-version titles have generally used Roman numerals and a two-word Mega Man logo.
In Japan, all the games use a one-word Rockman logo and Arabic numerals, and most of the games have sub-titles.
The English-version Game Boy games and Mega Man 1-7 (NES and SNES) use Roman numerals,
but Mega Man 8 on the PlayStation used an adaptation of the Japanese logo and Arabic numerals.
While it is by no means official, some fans, led by Mandi Paugh of The Mega Man Homepage (http://www.mmhp.net),
contrast the use of Arabic and Roman numerals to tell apart the first five NES games and the five Game Boy games.
The Game Boy games are often marked with Roman numerals for this purpose.
In Japan, the Game Boy games are titled Rockman World so no such distinction is necessary.
Cameos
- Marvel vs. Capcom 2 (arcade): Mega Man and Roll are playable characters.
See also
External link
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