Movie_camera Movie_camera

Movie camera - Definition and Overview

Related Words: Kodak, Photostat, Condenser, Eyeglass, Eyepiece, Glass, Kinematograph, Lens, Magnifier
The Eyemo "spyder" model 71QM in action, fitted with a metal accessory on the camera door.

The movie camera is a type of photographic camera which takes a rapid sequence of photographs on film; once developed this film can be projected as a motion picture. In contrast to a still camera which captures a single snapshot at a time, the movie camera takes a series of images, each called a "frame". The frames are later played back in a movie projector at a specific speed, called the "frame rate" (number of frames per second) to give the illusion of motion. Our eyes and brain merge the separate pictures together to generate the illusion, a phenomenon called the "persistence of vision".

Most of the optical and mechanical elements of a movie camera are present in the movie projector. The camera will not have an ilumination source and will maintain its film stock in a light-tight enclosure. A camera will also have exposure control via an iris aperature. Otherwise, the requirements for film tensioning, take-up, inter-frame motion, and positioning are almost identical. See the movie projector article for these details and for the various film formats used.

Video cameras (not movie cameras) can broadly be classified into two categories: analog and digital. Analog cameras are of the "tube" type; they are bulky and generally used in professional studios. Digital cameras are of the "CCD type"; they are light and portable, and generally used for home/office purposes.

The normal frame rate for commercial film is 24 frames per second (fps). The standard commercial film width is 35 millimeters. The standard aspect ratios are 1.85 wide to 1 high (1.85:1) or 2.35:1. NTSC video (common in the U.S. and Japan) has 30 fps, with each frame consisting of two full-size "interlaced" frames (giving many of the benefits of 60fps). The standard video aspect ratio is 1.33:1. In Europe, the most common video format is PAL, which has a different color encoding and frame rate. See the article on projectors for more detailed information.

Many of the technical difficulties involving film and video concern translation between the different formats.

Film is sometimes thought to have nearly perfect image quality. However film resolution is limited by the accuracy of the sprocket holes' placement relative to the image, and the wear of the sprocket holes. In practice film's resolution tops out at something equivalent to 1000 pixels per screen height. HDTV does not have such alignment problems, and is better. One of the current technical proposals to improve film is to have a real-time electronic alignment of the frame, rather than depending on the sprocket holes. This would establish a new, much better resolution limit caused by the graininess of the film.

One of the continuing problems in film is synchronizing a sound recording with the film. Many film cameras do not record sound. Instead, timecodes are printed by the camera, or assigned to frames during editing. The clacker used to start a scene is a crucial reference used by editors to synchronize sound and picture. The clacker permits reel numbers and scene information to be written on its little blackboard. For sound synchronization, a handclap works just as well, and is used in some films and documentaries. Some cameras have low-accuracy ("nonsynchro") film-advance systems. One of the most common uses of nonsynchro cameras in commercial films are the spring-wound cameras used in hazardous special effects. Scenes shot with these have to be kept short, or resynchronized manually with the sound.

See also

Example Usage of camera

jhayzelrain: @rAiyzah tni my mkita cia nga camera.. haha.. kg mga japanese..
premo765: Learned some cool things this weekend about aperture & shutter speed with my camera.
satoshi0611: @da_camera 良い感じですね〜。モノクロフィルムですか?
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