Myth_(computer_game) Myth_(computer_game)

Myth (computer game) - Definition and Overview

An in-game screenshot of Myth: The Fallen Lords taken from the Myth II engine. The player controls a band of various units in battle against the enemy in the level "The Five Champions".

Myth is a series of real-time strategy computer games, specifically, Myth: The Fallen Lords, Myth II: Soulblighter, and Myth III: The Wolf Age. The latter was developed by Mumbo Jumbo Software and published by Take 2 Interactive, the former developed and self-published by Bungie Software, now a division of Microsoft under the name Bungie Studios. Upon Bungie's sale to Microsoft in 2000, Bungie sold the rights to the Myth franchise to Take 2 Interactive.

These games represented a departure from old standards such as Warcraft in that resource retrieval and unit construction were de-emphasized in favor of squad-level and single-creature-level tactics. They were also remarkable for depth of free multigamer internet-play support, intense and continuing fan activity on the web (including a wide range of fan-created mods), and simultaneous Macintosh and Windows PC development and release.

Myth II was later ported to the Linux operating system by Loki Software.

Contents

Release dates

  • Myth: The Fallen Lords - approx. November 5, 1997
  • Myth II: Soulblighter - December 31, 1998
  • Myth III: The Wolf Age - December 2001

Storyline

The Myth series is set in a fantasy world very similar in texture to Glen Cook's Black Company novels. A common soldier's journal narrates the tale as life itself comes under assault by an undead horde, and their masters, known as The Fallen Lords.

Third Party Mods

Even during the days of Myth: The Fallen Lords, programmers in the community were investigating the tag structure of Myth files and releasing modifications for the game, usually by manually editing the hex code. With the release of Myth II, Bungie also released the map editors Fear and Loathing, which enabled virtually anybody to create whole new worlds using the Myth II engine. Many new multiplayer maps were released, as well as long single-player campaigns, and even a few total conversions. Notable third-party projects for the Myth II engine included The Seventh God (by far the most ambitious and largest), Chimera (the official expansion pack), Jinn (a total conversion set in a futuristic post apocalyptic world), Bushido (a Japanese feudalism total conversion), Leggo My Myth (a joke that replaced Myth units with Lego equivalents, with the name misspelled for copyright reasons), and two Civil War total conversions.

Myth had its own share of vaporware, perhaps most notably an early commercial project called Daimyo, an ambitious total conversion set in feudal Japan which amounted to nothing more than an elaborate webpage, a lot of excitement in the Myth community and the release of a single level long after the project was abandoned.

External links

(Note: game serial numbers are no longer required to play on the online multiplayer servers anymore, so you may play again if you have lost yours.)

This article or section should include material from Myth world cup


Copyright 2009 WordIQ.com - Privacy Policy  :: Terms of Use  :: Contact Us  :: About Us
This article is licensed under the GNU Free Documentation License. It uses material from the this Wikipedia article.