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For example, the hand: S: A K 4 3 2 H: 7 5 D: Q 6 4 C: K 8 5 evalutates to 12 high card points (an ace, two kings, and a queen). Unless a notrump contract is being considered, add one point for the doubleton in hearts for a total of 13 points. This article briefly describes the distributional point count introduced by William Anderson of Toronto and adopted/developed by Charles Goren in the 1940s. Several other distributional point count valuations are in use, which may assign point values to long suits instead of or in addition to short suits. Which to use is a matter of personal preference and experience. The basic point count should be adjusted based on several factors. High cards combined in one suit are worth more than the same value cards scattered in two or more suits. High cards in long suits are worth more than in short suits. Distribution is worth more when you have found a "fit" with partner, that is, a suit in which you both have length and that will become the trump suit. The point count is used to determine the level of the contract a partnership should try to reach on each deal (see table 2). A partscore is any contract less than game. The game contracts are three notrump, four of a major suit, and five of a minor suit. A small slam is a contract for six and a grand slam is a contract for seven, in any suit or in notrump.
The various bids in a partnership's agreed bidding system will reveal each player's point count (within a certain range) and this information is used to determine how high to bid. For example, in Standard American, an opening bid of one in a suit shows 12 (or more) points; a subsequent response of one in a new suit shows six (or more) points and two in a new suit shows 10 (or more) points. When your partner opens the bidding with one of a suit, and you hold 13 to 18 points, you know that you should strive to bid a game; if you hold 19 or more points, you should strive to bid a slam. References
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