|
Proxy pattern - Definition and Overview |
| Related Words: Action, Activity, Acts, Address, Air, Anatomy, Antitype, Archetype, Architecture, Arrangement, Automatism, Background, Barometer, Bearing |
|
|
|
In computer programming, a proxy pattern is a software design pattern.
A proxy, in its most general form, is a class functioning as an interface to another thing. The other thing could be anything, a network connection, a large object in memory, a file, ...
A well-known example of the proxy pattern is a reference-counting pointer object, also known as an auto pointer.
See also
External links
|
|
|