Proxy_pattern Proxy_pattern

Proxy pattern - Definition and Overview

Related Words: Action, Activity, Acts, Address, Air, Anatomy, Antitype, Archetype, Architecture, Arrangement, Automatism, Background, Barometer, Bearing

In computer programming, a proxy pattern is a software design pattern.

A proxy, in its most general form, is a class functioning as an interface to another thing. The other thing could be anything, a network connection, a large object in memory, a file, ...

A well-known example of the proxy pattern is a reference-counting pointer object, also known as an auto pointer.

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