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Scotland Yard is a board game in which a team of players, as "police", cooperate to track down a player controlling a "criminal" around a board representing the streets of London.
It is named after Scotland Yard, the headquarters of the Metropolitan Police Service.
Gameplay
One player controls "Mr. X", a criminal whose location is only revealed periodically, and the other players each control a detective, which is always present on the board.
All players start with a number of tokens allowing them a certain number of moves using the following methods:
- Taxis are expensive and only allow the player to move a short distance per unit of 'currency' [card/token]. However, taxis can be used to reach any point in London, most of which is not accessible in this game by bus or tube.
- Busses are available throughout most of the map, allowing longer-distance travel more quickly if the player is located at a bus-stop.
- The London Underground in this game also allows quick travel between distant point of Londons. The underground names and stations available will be familiar to many players from the Tube map, if not from Mornington_Crescent
- Water routes are available, using the water busses' routes along the Thames between Greenwich and Whitehall. WhenX uses a waterbourne transport, the number of locations he can be at is narrowed quite considerably. Therefore, when Mr.X uses a "valid on any transport" black card, it is often the subject of debate whether this was used to obscure a river trip.
Once each transport token is used by a detective, it is turned over to Mr X, effectively giving him unlimited transport.
After every four moves, Mr. X has to reveal his current position. Detectives will take this opportunity to refine their estimates for his position, and plan ways to encircle him if possible. From each known position, the types of transport used by Mr.X limit the number of possible locations he may be standing in, which provides useful information to detectives (as well as preventing some types of cheating by the fugitive player).
The game is won by the detectives if they catch their man by landing on the same square as Mr. X's current location, or it may be won by by Mr. X if he remains out of the grasp of detectives for the duration of the game (24 moves).
General
Scotland Yard is interesting due to the fact that the game is asymmetrical. In most board games, the players have the same goal, but in Scotland Yard the goals of the detectives and Mr. X are quite different.
One common theory is that with 3 or fewer detectives, it is relatively trivial for Mr. X to win the game. With 4 or more detectives, the chances of X winning are remote. This disparity and ease of prediction makes the Scotland Yard less popular amongst 'expert' adult game-players.
Implementations
- Ravensburger is the official publisher of the game, and it is commonly available in UK and US toystores and bookshops
- There is a GPL-licensed computer game called London Law (http://www.eecs.umich.edu/~pelzlpj/londonlaw/) based on Scotland Yard.
External links
- BoardGameGeek (http://www.boardgamegeek.com/game/438) has a page on Scotland Yard
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