Shar_(goddess) Shar_(goddess)

Shar (goddess) - Definition and Overview

Related Words: Amor, Aphrodite, Apollo, Ares, Artemis, Ashtoreth, Astarte, Astraea, Athena, Atropos, Baal, Bellona, Bragi, Calliope, Cerberus, Ceres, Charon, Clio, Clotho, Cora, Cupid, Cynthia

Shar, Mistress of the Night, is a fictional deity in the Dungeons & Dragons Forgotten Realms campaign setting. She is the evil counterpart to her twin Selûne, and presides over caverns, dark, dungeons, forgetfulness, loss, night, secrets, and the Underdark. Among her array of twisted powers is the ability to see everything that lies or happens in the dark.

Shar is a Neutral Evil Greater Power whose symbol is a black disk with a deep purple border. Her divine realm is the Palace of Loss in the Plane of Shadow, and her Third Edition D&D domains are Cavern, Darkness, Evil, and Knowledge.

The clergy of Shar is a secretive organization that pursues subversive tactics rather than direct confrontation with its rivals. In addition to her clerics, Shar maintains an elite order of sorcerer monks who can tap Shar's Shadow Weave. Shar holds power over all who use the Shadow Weave, a creation of that has made her the eternal enemy of the goddess of magic Mystra. A terrible war brews between the two powerful deities.

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