|
Sdl-logo.png
Simple DirectMedia Layer (SDL) is a library that creates an abstraction over various platforms' graphics, sound, and input APIs, allowing a developer to write a computer game or other multimedia application once and run it on GNU/Linux, Windows, Mac OS, BeOS and a few other unofficially ported platforms. It manages video, events, numeric audio, CD-ROM sound, threads, and timers.
Sam Lantinga created the library in 1998. He got the idea while porting a Windows application to Macintosh. He then used SDL to port Doom to BeOS (see Doom source ports). Sam then worked for Loki Software and other free libraries joined the SDL, such as SMPEG and OpenAL.
The SDL is mainly coded in C but has bindings to many languages and exists on several operating systems. sdlBasic is in an early stage at providing access to game programming using simple basic programming.
Various games using SDL
Games which use SDL for the Linux version only
See also
External links
- SDL website (http://www.libsdl.org/)
- Pygame (http://www.pygame.org/) - a wrapper around SDL for Python
- GameDev (http://www.gamedev.net/) - a site dedicated to game development, programming, et cetera. Discussion space can be found here (http://www.gamedev.net/community/forums/forum.asp?forum_id=61) on gamedev.
|