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Sin is a computer game developed by Ritual Entertainment and published by Activision in 1998. Sin is a shooter based on a modified version of the Quake II engine, but because it involves more plot-driven gameplay than most shooters, and what Ritual describes as "action-based outcomes," it could also be considered an adventure game. The plot element of the game and its consequent replayability are among its most distinguishing (and advertised) characteristics.
Sin was one of the first shooters in which the player's actions could cause dramatic changes in the level, for example, causing part of a building to collapse.
Despite several attractive features, Sin did not gain as much widespread popularity as was expected. The game's initial release was filled with many serious bugs that made progressing through the game difficult if not impossible. Several patches were eventually released to address these issues, but the negative impression had already been made, particularly in game review websites and magazines which used the buggy initial release as the basis for their evaluation.
The main reason behind this was the fact that Sin was rushed through the end of it's production in an attempt to get to market before Half-Life, and it was often billed as a "Half-Life killer". An observant player can notice a number of digs against Half-Life and it's developer, Valve Software, such as signs (posted above valves) that read "Do Not Play With Valve". Turning the valve results in player death instantly. Unfortunately for Ritual Entertainment, it failed to live up to the hype.
In 1999 a mission pack called Wages of Sin was released by development studio 2015.
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