The_Getaway_(video_game) The_Getaway_(video_game)

The Getaway (video game) - Definition and Overview

Related Words: Acceleration, Break, Breakout, Deliverance, Delivery, Departure, Drive, Emergence, Escape, Escapism, Evacuation, Evasion, Exit, Exodus, Flight, Hegira, Impetus, Issue, Jailbreak, Lam
The Getaway

The_Getaway_German_pal-front.jpg
The Getaway Gamecover (Germany)

Developer: Team SOHO
Publisher: Sony
Country: United Kingdom
Release date: 2001
Genre: Third-person shooter
Game modes: Single player
Media: DVD
ESRB rating: Mature (M)
Platform: PlayStation 2,

The Getaway is a driving/shooting video game series, developed in the UK by SCEE Team Soho. Both the original game and its sequel are set in London and take their cues from British gangster movies such as Lock, Stock and Two Smoking Barrels.

The Getaway

You play the game with Mark Hammond, a former gang member, who decided to quit the gangster scene and settle down with his wife Susie. One day, Hammond awakes to find his wife murdered and son kidnapped by a rival gang. Rushing to his family's aide, he picks up the murder weapon and incriminates himself and sees his child carried away in a car. He follows the car to the local hide-out of gang leader Charlie Jolson who holds Hammond's son. Jolson uses Hammond's son as leverage over Mark and "employs" him for particularly risky and dangerous missions. Hammond's payment? His son.

The game lets you drive with about forty existing vehicles, (Saab, Renault, Citroën, Mercedes, Lotus, Nissan, Lexus, Mazda, etc.) and takes you from one side to the other of a photorealistic copy of London. The number of weapons is a bit on the low side, you can shoot a handgun, a Kalashnikov, a double-barreled over-and-under shotgun and an H&K MP5.

When you finished the story with Mark, you can play it again with another character: Frank Carter, a cop with the Flying Squad. You can now see the story through his eyes. After having finished the game completely, you can select the option: roaming around, which gives you the possiblity to drive around freely in London.

The music is basic tunes that help create a typical atmosphere; when the levels get more exciting, the music changes as well. The cars are realistic and have a nice damage-model. Graphics are interesting and get the job done. The story plays out like an interactive movie. The player sees the story elements of the game play out on well-scripted cutscenes and then takes control of the main character when the action starts.

The Getaway: Black Monday

A sequel, , will be released in January 2005.

In Black Monday Hammond and Carter have been replaced by three new playable characters: Eddie, a boxer and small-time thug; Sam, a female hacker; Mitch, a cop with SO19.

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