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 The Operational Art of War - Definition 

The Operational Art of War (TOAW) is a series of computer wargames noted for their scope, detail, and flexibility in recreating, at an operational level, the major land battles of the 20th century. A Norm Koger design, Talonsoft published the first of the series in 1998.

The basic appearance of the game is the traditional view onto a hexagonal grid, although the player may choose a map-like overhead view with military symbols for the units, or an isometric view that depicts the units with small pictures of soldiers, tanks, etc. Gameplay is turn-based.

The scale of the game is variable, with distances ranging from 2.5km per hex to 50km per hex, and each turn simulating from 1/2 day to 1 week of time, but is fundamentally "operational", focusing on battalion, division, and corps combat.

The games include a scenario editor, and much of the content in the followon games are designs developed by the community of avid players.

Games:

  • The Operational Art of War I: 1939-1955 (1998)
  • The Operational Art of War II: Modern Battles 1956-2000 (1999)
  • The Operational Art of War II: Flashpoint Kosovo (1999)
  • The Operational Art of War II: Elite Edition (2000)
  • The Operational Art of War: Century of Warfare (2000)

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