The_Sierra_Network The_Sierra_Network

The Sierra Network - Definition

Related Words: Arrangement, Cancellation, Circuit, Complex, Fret, Fretwork, Grating, Grid, Gridiron, Grille, Jungle, Labyrinth, Lace
The main  interface for the ImagiNation Network shows the colorful art treatment meant to appeal to children.
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The main GUI interface for the ImagiNation Network shows the colorful art treatment meant to appeal to children.

The ImagiNation Network, originally known as The Sierra Network, was the first online gaming network.

Contents

Games

ClubHouse

  • Checkers
  • Chess
  • FlipFlop (previously called Reversi)
  • Go
  • Backgammon
  • Bridge
  • Hearts
  • Spades
  • Euchre
  • Cribbage

LarryLand

(a.k.a. CasinoLand)

  • Poker
  • Black Jack
  • Craps
  • Roulette
  • Veracity

MedievaLand

SierraLand

  • NTN Trivia
  • Minigolf
  • 3D Golf
  • Paint Ball
  • Boogers
  • 3D Tic Tac Toe
  • Red Baron (before Arena Land)
  • Graffiti (collaborative art drawing board)
  • Rocket Quiz (later moved into the school house)
  • Stratego

FunHouse

  • RocketQuiz

Arena

History

Emoticons

INN had emoticons programmed into its system. The user just needed to type Alt+#, and it would give a corresponding face.

Keystroke Emoticon Face
Alt+1 Happy Image:innface-alt1.gif
Alt+2 Sad Image:innface-alt2.gif
Alt+3 Laughing Image:innface-alt3.gif
Alt+4 Tears Image:innface-alt4.gif
Alt+5 Kiss Image:innface-alt5.gif
Alt+6 Angry Image:innface-alt6.gif
Alt+7 Tongue sticking out Image:innface-alt7.gif
Alt+8 Wink Image:innface-alt8.gif
Alt+9 Heart Image:innface-alt9.gif
Alt+0 Zero Image:innface-alt0.gif

Protocol

The protocol was a simple stop-and-wait protocol with explicit acknowledgment of packets. Packets had a start marker, a sequence number, a 16-bit CRC, the data, and a stop marker. If the start or stop marker occurred within the data, it had to be escaped. All good packets received in the proper order were acknowledged. Any packet out of sequence cause a NAK for the missing packets that came before it. Any packet with a bad CRC also got a NAK. If a NAK was received, or an ACK did not occur within a reasonable amount of time, the packet was retransmitted.

They later moved to a sliding window version of the same protocol to cut down on the number of ACKs that were sent. This didn't change the packet format, but it did cut back on retransmissions.

External links

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