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Transactional analysis is a psychoanalytic theory developed by psychiatrist Eric Berne. He identified three "ego states", the Parent, Adult and Child states [1] (http://moodle.ed.uiuc.edu/wiked/index.php/Parent-Adult-Child), that co-exist in all people. He then considered how individuals interact with one another, and the ego states that were participating, both ostensibly and actually, in each set of transactions. He sketched common stereotype sets of interactions involving ulterior motives, identifying these as "games". The first such game theorized was Why don't you, yes but in which one player (White) would pose a problem and the other players (Black) would propose solutions. White would point out a flaw in every Black player's solution, until they all gave up in frustration. In addition to scholarly work, Berne wrote two popular books on transactional analysis, which summarize his ideas for the layman. Originally treated as "pop psychology" due to (1) Berne's preference for layman's language rather than academic terminology, and (2) Berne's launch of TA to the mass market via popular books, TA has long outgrown its pop roots. It generates several subtle models for human interaction directed at answering "why does it go that way and how can people free themselves from it". Many of Berne's more subtle observations have been simplified and trivialised in common TA literature, as some writers took advantage of its surface simplicity to remove the full richness of the underlying subject and re-present it as a very superficial model.
TA outlineTA is a theory of personality and a systematic psychotherapy for personal growth and personal change.
Key ideas of TALike Neuro-linguistic programming (NLP), TA is pragmatic, that is, it seeks to find "what works" and where applicable develop models to assist understanding. Thus it continually evolves. However some core models are part of TA as follows: The Ego-State (or Parent-Adult-Child, PAC) modelAt any given time, a person experiences and manifests their personality through a mixture of behaviours, thoughts and feelings. Typically, according to TA, there are three ego-states that people consistently use:
Within each of these are sub-divisions. Thus parental figures are often either nurturing (permission giving, security giving) or controlling, childhood behaviours are either natural (free) or adapted to others. Each of these tends to draw an individual to certain well-worn behaviours, feelings and ways of thinking, which may be beneficial (positive) or dysfunctional/counterproductive (negative). Ego states are not intended to correspond to Freud's Ego, Superego and Id (though some have compared the two). They are consistent for each person and more observable (rather than purely hypothetical). That is, one can tell from external observation and experience what kind of ego state a given person may be communicating from. Neither do they correspond directly to thinking feeling and judging. These are present in every ego-state. There is no "universal" ego state, each state is individually and visibly manifested for each person. Example: A child ego state is individual to the specific human being, that is, it is drawn from the ego state they created as a child, not some 'generalised childlike' state. Ego states can become contaminated, for example when a person mistakes Parental rules and slogans, for here-and-now Adult reality, and beliefs are taken as facts. Or when a person "knows" that everyone is laughing at them, because "they always laughed". This would be an example of a childhood contamination, insofar as here-and-now reality is being overlaid with memories of previous historic incidents in childhood. Transactions and Strokes
People often create pressure in (or experience pressure from) others to communicate in a way that matches their style. Thus a boss who talks to his staff as a controlling parent will often engender self-abasement or other childlike responses. Those employees who resist may get removed or labelled as "trouble". Transactions can be experienced as positive or negative depending on the nature of the strokes within them. However, a negative transaction is preferred to no transaction at all, because of a fundamental hunger for strokes. The nature of transactions is important to understanding communication. Reciprocal TransactionsA simple, reciprocal transaction occurs when both partners are addressing the ego state the other is in. Example 1 A: "Have you been able to write the report?" (Adult to Adult) B: "Yes - I'm about to email it to you" (Adult to Adult) Example 2 A: "Would you like to come and watch a film with me?" (Child to Child) B: "I'd love to - what shall we go and see?" (Child to Child) Example 3 A: "Is your room tidy yet?" (Parent to Child) B: "Will you stop hassling me? I'll do it eventually!" (Child to Parent) Communication like this can continue indefinitely. (Clearly it will stop at some stage - but this psychologically balanced exchanged of strokes can continue for some time). Crossed TransactionsCommunication failures are typically caused by a 'crossed transaction' where partners address ego states other than that their partner is in. Consider the above examples jumbled up a bit. Example 1a A: "Have you been able to write that report?" (Adult to Adult) B: "Will you stop hassling me? I'll do it eventually!" (Child to Parent) - is a crossed transaction likely to produce problems in the workplace. A may respond with a Parent to Child response, for instance A: "If you don't change your attitude you'll get fired" Example 2a: A: "Is your room tidy yet?" (Parent to Child) B: "I'm just going to do it, actually" (Adult to Adult) is a more positive crossed transaction. However there is the risk that A will feel aggrieved that B is acting responsibly and not playing his role, and the conversation will develop into: A: "I can never trust you to do things!" (Parent to Child) B: "Why don't you believe anything I say?" (Child to Parent) which can continue indefinitely. Duplex or Covert transactionsAnother class of transaction is the 'duplex' or 'covert' transactions, where the explicit social conversation occurs in parallel with an implicit psychological transaction. For instance, A: "Would you like to come and see the barn?" B: "I've loved barns ever since I was a little girl" Social level adult-to-adult; psychological level child-to-child flirtation. Life (or Childhood) Script
Each culture, country and people in the world has a Mythos, that is, a legend explaining its origins, core beliefs and purpose. According to TA, so do individual people. A person begins writing their own life story (script) very young, as they try to make sense of the world and their place within it. Although it is revised throughout life, the core story is selected and decided upon typically by age 7. As adults it passes out of awareness. A life script might be "to be hurt many times, and suffer and make others feel bad when I die", and could result in a person indeed setting themselves up for this, by adopting behaviours in childhood that produce exactly this effect. Or it could as easily be positive. Redefining and Discounting
Injunctions and DriversTA identifies twelve key injunctions which people commonly build into their scripts. These are injunctions in the sense of being powerful "I can't/mustn't ..." messages that embed into a child's belief and life-script:
Against these, a child is often told other things they must do. There are five of these 'drivers':
Thus in creating their script, a child will often attempt to juggle these, example: "It's okay for me to go on living (ignore don't exist) so long as I try hard". This explains why some change is inordinately difficult. To continue the above example: When a person stops trying hard and relaxes to be with their family, the injunction You don't have the right to exist which was being suppressed by their script now becomes exposed and a vivid threat. Such an individual may feel a massive psychological pressure which they themselves don't understand, to return to trying hard, in order to feel safe and justified (in a childlike way) in existing. Driver behaviour is also detectable at a very small scale, for instance in instinctive responses to certain situations where driver behaviour is played out over five to twenty seconds/ Rackets and Games
More technically, a racket feeling is "a familiar set of emotions, learned and enhanced during childhood, experienced in many different stress situations, and maladaptive as an adult means of problem solving". A racket is then a set of behaviours which originate from the childhood script rather than in here-and-now full Adult thinking, which (1) are employed as a way to manipulate the environment to match the script rather than to actually solve the problem, and (2) whose covert goal is not so much to solve the problem, as to experience these racket feelings and feel internally justified in experiencing them. Examples of racket and racket feelings: "Why do I meet good guys who turn out to be so hurtful", or "He always takes advantage of my goodwill". The racket is then a set of behaviours and chosen strategies learned and practised in childhood which in fact help to cause these feelings to be experienced. Typically this happens despite their own surface protestations and hurt feelings, out of awareness and in a way that is perceived as someone else's fault. One covert pay-off for this racket and its feelings, might be to gain in a guilt free way, continued evidence and reinforcement for a childhood script belief that "People will always let you down" In other words, rackets and games are devices used by a person to create a circumstance where they can legitimately feel the racket feelings, thus abiding by and reinforcing their childhood script. They are always a substitute for a more genuine and full adult emotion and response which would be a more appropriate response to the here-and-now situation. Games can be classed as level 1, 2 or 3 according to the stakes played. Level 1 would be lots of small paybacks (the girl who keeps meeting nice guys who ditch her, and feeling bad). Level 3 would be payback built up over a long period to a major level (ie court, mortuary, or similar). They can also be analysed according to the Karpman drama triangle, that is, by the roles of Persecutor, Victim and Rescuer. The 'switch' is then when one of these having allowed stable roles to become established, suddenly switches role. The victim becomes a persecutor, and throws the previous persecutor into the victim role, or the rescuer suddenly switches to become a persecutor ("You never appreciate me helping you!"). Philosophy of TA
Pop TABerne's ability to express the ideas of TA in common language and his popularisation of the concepts in mass-market books inspired a boom of 'popular' TA texts, some of which simplify TA concepts to a deleterious degree. One example is a caricature of the structural model, where it is made out that the Parent judges, the Adult thinks and the Child feels. Most serious TA texts, including those aimed at the mass market rather than professionals, avoid this degree of oversimplification. See also
ReferencesPopular books by Eric Berne on Transactional Analysis
Other books by Eric Berne on Transactional Analysis
External links
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