Virtues_of_Ultima Virtues_of_Ultima

Virtues of Ultima - Definition and Overview

The Ultima series of computer role-playing games featured a Virtue system that the player was required to follow in the game as the Avatar. These Virtues were inspired in part by the codes of chivalry and the Eightfold Path of Buddhism, and were created specifically for Ultima.

Strangely enough, The Wizard of Oz also played a part in the creation of the virtues, with Richard Garriott stating at one time that the three companions of Dorothy Gale could be linked to the three principles — Scarecrow (Truth), Tin Woodsman (Love) and Cowardly Lion (Courage).

Contents

The Three Principles

The Eight Virtues explored in Ultima are based on Three Principles:

Principle Place associated Item
Truth Lycaeum Book
Love Empath Abbey Candle
Courage Serpent's Hold Bell


These Principles are themselves derived from the Axiom of Infinity, which is represented in Castle Britannia.

The Eight Virtues

The Principles are combined to form the following Eight Virtues:

Virtue Principles Towns associated Mantra Player Class Dungeon Color
Honesty Pure Truth Moonglow Ahm Mage Deceit Blue
Compassion Pure Love Britain¹, Cove Mu Bard Despise Yellow
Valor Pure Courage Jhelom Ra Fighter Destard Red
Justice Truth, Love Yew Beh Druid Wrong Green
Sacrifice Love, Courage Minoc Cah Tinker Covetous Orange
Honor Truth, Courage Trinsic Summ Paladin Shame Purple
Spirituality Truth, Love, and Courage Skara Brae Om Ranger The Great Stygian Abyss White
Humility Beyond the three principles (New) Magincia², Paws Lum Shepherd Hythloth Black


Notes:

  1. Britain is the original town of Compassion, Cove is nearest the shrine.
  2. Magincia was destroyed by demons for its Pride (Pride's mantra is Mul). New Magincia, built in its ruins, was founded on Humility.

The Embodiment of the Virtues in the game is the Avatar, the character who the player is roleplaying. He (or she) is commonly seen with an Ankh which represents life and luck.

The relationship between the Principles and Virtues is often explained this way:

  • Honesty is respect for Truth
  • Compassion is Love of others
  • Valor is Courage to stand up against risks
  • Justice is Truth, tempered by Love
  • Sacrifice is Courage to give oneself in name of Love
  • Honor is Courage to seek and uphold the Truth
  • Spirituality is to seek Truth, Love and Courage from one's own self and the world around
  • Humility is the foundation of all Principles, and exists outside of them

See also The Codex Symbol, which explains the relationships between the virtues through colors.

Lord Blackthorn's Code of Virtues

In Ultima V, Lord Blackthorn, the tyrant who ruled in Lord British's absence, codified the Britannian Virtues into a set of draconian laws.

Virtue Law
Honesty Thou shalt not lie, or thou shalt lose thy tongue.
Compassion Thou shalt help those in need, or thou shalt suffer the same need.
Valor Thou shalt fight to the death if challenged, or thou shalt be banished as a coward.
Justice Thou shalt confess to thy crime and suffer its just punishment, or thou shalt be put to death.
Sacrifice Thou shalt donate half of thy income to charity, or thou shalt have no income.
Honor If thou dost lose thine own honour, thou shalt take thine own life.
Spirituality Thou shalt enforce the laws of virtue, or thou shalt die as a heretic.
Humility Thou shalt humble thyself to thy superiors, or thou shalt suffer their wrath.

The Principles of the Shadowlords

In Ultima V, each of the Shadowlords opposed one of the three Principles.

Principle Opposing principle Shadowlord
Cowardice Courage Nosfentor
Hatred Love Astaroth
Falsehood Truth Faulinei

The Virtues of Mandrake

The joyful Mandrake the bard, in Ultima VI, has his own set of three Principles, which also form eight Virtues.

Principle
Wine
Women
Song


Eight virtues are derived from these three principles:

Virtue Principle
Drunkenness Wine
Sensuality Women
Harmony Song
Lust Wine, Women
Laziness Wine, Song
Dance Women, Song
Indulgence Wine, Women, Song
Happiness Absence of Wine, Women, Song


The relationships between the Virtues and Principles isn't explained in the game, but the one presented in the table is the only logical deduction that has been made.

Presumably Happiness, just like Humility, exists independently of the Principles and is their foundation, therefore the need for Happiness would then be the fundamental reason to seek the truths of Wine, Women and Song.

The Gargoyle Virtues

The Virtues of the Gargoyles were first explored in detail in Ultima VI.

The Gargoyles have three principles based on Order, and its opposite, Chaos.

Principle Mantra Embodiment
Control UN Mondain
Passion OR Minax
Diligence US Exodus


The Gargoyles have eight virtues based their three principles

Virtue Principles Dungeon
Direction Control Shrine of Control
Feeling Passion Shrine of Passion
Persistence Diligence Shrine of Diligence
Balance Control, Passion
Achievement Passion, Diligence
Precision Control, Diligence
Order Absence of Control, Passion, Diligence
Singularity Control, Passion, Diligence

The Ophidian Virtues

The Ophidians, in Ultima VII Part Two: Serpent Isle, have three principles

Principle Embodiment
Order Blue Serpent of Order
Chaos Red Serpent of Chaos
Balance Earth Serpent of Balance


Each principle has three Virtues:

Virtue of Balance Virtue of Order Virtue of Chaos
Harmony Ethicality Tolerance
Dedication Discipline Enthusiasm
Rationality Logic Emotion


Order and Balance each have three opposite Virtues:

Opposite Virtue of Order Opposite Virtue of Chaos
Prejudice Anarchy
Apathy Wantonness
Ruthlessness Insanity

See also

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