Wishbringer Wishbringer

Wishbringer - Definition and Overview

Wishbringer (1985) is an interactive fiction game by Infocom, written by Brian Moriarty. It is classified as a "Beginner" level game, and indeed it is not as difficult to solve as some of the other Infocom offerings, but no less entertaining.

The player is a post boy, who at the beginning of the game is ordered by his boss, Mr. Crisp, to deliver an important envelope to Ye Olde Magick Shoppe. Upon doing that, the old lady running the shop will send the player on a new mission - to rescue her cat. After leaving the shop, the quaint village (Festeron) has mysteriously transformed into an evil version of itself (Witchville); e.g., where there was a poodle before is now a frightening hellhound. The puzzles that follow usually have multiple solutions, in that one can either use a magical stone which allows for seven wishes, or one can do without, which gives a higher score.

The game contains many humorous elements, such as Mr. Crisp's impatience at the beginning ("Take the stupid envelope and scram, chowderbrain!"); the "Boot Patrol" that enforces the curfew in the town, consisting of disembodied gigantic army boots; the big mailbox lovingly following the player around; or the fridge in the grue's lair, where the light inside goes out when the door is opened.

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