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Animation (7924 bytes)
2: [[Image:Animexample.gif]]<br /><small>''This animation moves at 10 frames per second.''</small> 3: ...r />[[Image:Animexample2.gif]]<br /><small>''This animation moves at 2 frames per second. At this rate, the i... 6: ...and tedious, though the development of [[computer animation]] has greatly sped up the process. 8: ...F]], [[MNG]] and [[Macromedia Flash|Flash]] allow animation to be viewed on a computer or over the Internet. 12: ... producers have gone on to enter the professional animation industry. Animation codec (592 bytes) 1: ...ing]], and as such works well for traditional 2-D animation where there are large areas of constant color. Fo... Limited animation (4260 bytes) 1: ...roducing simulations of reality. Without limited animation, such ground-breaking films as ''[[Yellow Submari... 3: ...on seen in most feature films and high-quality TV animation. 5: ...imation, to the point where painstaking detail in animation occurred only rarely. 7: ..., [[anime]], is also known to use lots of limited animation, especially in TV series. 15: Animated cartoons which made good use of limited animation included ''[[Gerald McBoing Boing]]'', ''[[Mister... History of animation (5121 bytes) 3: {{History_of_animation_top}} 6: The history of '''film animation''' begins with the earliest days of [[silent film... 8: ...[[Émile Reynaud]], that created [[praxinoscope]], animation system of 12 pictures, and films of about 500 pic... 17: ====[[History of Argentinian animation]]==== 19: ====[[History of Canadian animation]]==== Liberal Animation (390 bytes) 4: #Liberal Animation The Animation Show (2709 bytes) 1: '''The Animation Show''' is a touring festival of animated shorts ... 4: ...on.com] or [http://www.animationshow.com/dvd.html AnimationShow.com]) 7: * [http://www.animationshow.com/films/aria.html "Aria"] by Pjotr Sapegin 8: * [http://www.animationshow.com/films/bathtime.html "Bathtime in Clerkenw... 9: * [http://www.animationshow.com/films/billys.html "Billy's Balloon"] by D... Sonic Animation (920 bytes) 1: '''Sonic Animation''' (or '''sonicanimation''') is an [[Australia]]n [[dance music|dance]]/[[... 17: *[http://www.sonicanimation.com.au Sonic Animation] Independent animation (2608 bytes) 1: ...s produced outside the professional [[Hollywood]] animation inudstry. 3: ...animation producers went on to produce mainstream animation, and they became successful in their own right. 5: ...imation'' and ''Spike and Mike's Sick and Twisted Animation Festival.'' 7: ...nential increase in the production of independent animation. [[Personal computer]] power increased to the po... 33: [[Category:Animation]] Sunami animation (217 bytes) Cutout animation (698 bytes) 1: ...Cutout animation]] is a technique for producing [[animation]]s using flat characters, [[prop]]s and backgroun... 3: Today, cutout-style animation is often produced using [[computer]]s, with scann... 5: ==Animated shows using cutout animation== 10: *[[Joel Veitch]] uses this animation style in his website [http://www.rathergood.com/ ... 13: [[Category:Animation]] Suspended animation (2219 bytes) 1: '''Suspended animation''' is the technical term for the slowing without ... 3: Placing [[astronauts]] in suspended animation has been proposed as one way for an individual to... 5: ...ng the characters or works that utilize suspended animation are: 15: ...hich three [[scientist]]s are placed in suspended animation for a [[spaceflight]] of a few years' duration, t... Pinscreen animation (1690 bytes) 1: ...fects difficult to achieve with traditional cel [[animation]]. The technique was developed by [[Alexandre Al... 5: ...n a secure fashion to offer a stable image to the animation camera day after day, week after week as each ima... 7: ...hich escaped from the flat, "comic" aspect of cel animation and plunged instead into the dramatic and the poe... 10: [[Category:Animation]] Skeletal animation (3197 bytes) 1: ...skin''') and a hierarchical set of bones used for animation only (called the '''skeleton'''). 3: ...ormation over time, under the influence of some [[animation controller]]. 11: ...ion. Animation is therefore made much simpler: an animation can be defined by simple movements of the bones, ... 13: ...e in muscle shape under the skin. It is common in animation for the [[movie industry]] and increasingly in [[... 17: ...l animation is the standard way to do large scale animation of characters. It is commonly used by [[game prog... Animation:Master (655 bytes) 1: ...ry spline mesh technology to perform modeling and animation, and it is different in this sense from mesh or [... 9: [[de:Animation:Master]] Massive (animation) (1943 bytes) 2: '''Massive''' is the [[computer]] [[animation]] and [[artificial intelligence]] [[software]] de... Traditional animation (21137 bytes) 1: ...ldest and historically the most popular form of [[animation]]. In a traditionally-animated [[animated cartoon... 3: ==The traditional animation process== 7: ...to a giant [[comic strip]]). The images allow the animation team to plan the flow of the [[plot]] and the com... 11: ...tor]]s. The preliminary scratch track used during animation typically contains just the voices, any songs, an... 15: ...f scenes that would be edited out of the film; as animation is a very expensive process, there can be very fe... Progressive animation (2687 bytes) 1: '''Progressive Animation''' is a term that was first coined by Brian C. Wi... 9: ''what I've coined as "Progressive Animation"--even Roger Rabbit was more a'' 14: Progressive animation is very closely related to [[alternative comics]]... 18: ...astly different than what is commonly accepted as animation experimenting in generas and visual styles that w... 20: ==A few non-Japanese examples of progressive animation== Computer animation (10428 bytes) 1: ...e still widely used. Sometimes the target of the animation is the computer itself, sometimes the target is a... 6: ...pAnimationExample.gif|right|146px|framed|Computer animation example]] 12: ...cause it produces more realistic imagery computer animation demands higher frame rates to reinforce this real... 28: In 2D computer animation, moving objects are often referred to as “[... 37: ...ons on regular shapes, and has the advantage that animations may be accurately produced at any resolution. Toei Animation (2226 bytes) 1: ...33;ei Animēshon'') is a [[Japan|Japanese]] [[Animation]] ([[anime]]) studio. [[Hayao Miyazaki]], [[Isao ... 38: *[http://www.toei-anim.co.jp Toei Animation official website] 39: ...ttp://www.toei-anim.co.jp/english/index.html Toei Animation English website] 41: [[Category:Animation studios]] Houdini Animation Software (375 bytes) 1: ...powerfu<math>Insert formula here</math>l suite of animation software that is created by Side Effects Software... 7: [[Category:Animation software]]
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